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Search results

  1. DragonflightDesign

    P3D v5 Syntax error in data struct C++

    This is my first attempt at creating and reading a data definition dynamically. It all works well insofar that the data definition is created and that 'RequestDataOnSimObject' is fired off because if (pObjData->dwRequestID == REQUEST_PAYLOAD_INFO) gets hit successfully. The syntax problem...
  2. DragonflightDesign

    ESP: "multiplayer c++ gauges"

    Although the ESP docs are still up on Microsoft, the links are dead. Does anyone have a copy of this please?
  3. DragonflightDesign

    P3D v5 Modeldef XML problem - and I'm a C programmer!

    Sorry guys - really could not think of a good title for this. In the modeldef, if someone holds down the right mouse button while moving (say) throttle lever 1, I also want throttle lever 2 to move. Got this working perfectly in the 2D but the VC is just laughing at me. As the right mouse button...
  4. DragonflightDesign

    ADF ident sound problem

    In that... I can't turn it off!! I have tried trigger_key_event(KEY_RADIO_ADF_IDENT_DISABLE, 0); trigger_key_event(KEY_RADIO_ADF_IDENT_TOGGLE, 0); // After checking for an 'on' state trigger_key_event(KEY_RADIO_ADF_IDENT_SET, 0); To check for the on/off state, I've been using double...
  5. DragonflightDesign

    VC tooltips

    I really have no idea where to put this thread, so here seems as good a place as any. I've been told by one modeller that it isn't possible to add dynamic tooltips to a VC clickspot, but I'm also being told by a user that he has seen them. So if this is the modeldef code for the rudder trim...
  6. DragonflightDesign

    aircraft.cfg - rudder_trim_effectiveness

    [flight_tuning] rudder_trim_effectiveness = 1.0 Given that rudder trim is hard-coded to 10 degrees in the sim and the Boeing B-314 has a rudder trim max of 20 degrees, is compensating for the restricted angle as simple as [flight_tuning] rudder_trim_effectiveness = 2.0 It can't be, can...
  7. DragonflightDesign

    ADF sound ident

    Does anyone know if KEY_RADIO_ADF/ADF2_IDENT_DISABLE methods actually work? I tried a straightforward trigger_key_event(KEY_RADIO_ADF_IDENT_DISABLE, 0); trigger_key_event(KEY_RADIO_ADF2_IDENT_DISABLE, 0); with no conditionals and checked it with execute_calculator_code("(A:ADF...
  8. DragonflightDesign

    Aileron trim limits

    In the SDK section for the aircraft.cfg file there is mention of an elevator_trim_limit parameter but no mention of a rudder_trim_limit or an aileron_trim_limit parameter. Having learned a long time ago not to trust the SDK docs, do these exist? The B-314 has an aileron trim limit of 12.5...
  9. DragonflightDesign

    KEY_AILERON_TRIM_SET

    All the SDKs state an input value of 0-16383 but this can't be right for two reasons: 1. Base on other _SET inputs, that's trim down only. No negative for trim up 2. Any attempt to enter a figure over 100 is ignored. So... it appears that the actual input is probably percent, but it would be...
  10. DragonflightDesign

    Default autopilot - stupid questionn really

    In the aircraft.cfg file I have [autopilot] autopilot_available= 1 but if(ap_active.var_value.n==0)trigger_key_event(KEY_AUTOPILOT_ON, 0); has no effect. Have I missed something or am I flooding the sim and it's ignoring the command?
  11. DragonflightDesign

    Gauge lighting by 'candlestick'

    Older aircraft had the instruments illuminted externally by a bulb in a tall bulbholder (colloquially known as a 'candlestick'). If I told you I have spent the equivalent of 30 hours (or more) over the last few days trying to create such a simple fx effect, it's true... and I've failed. The...
  12. DragonflightDesign

    NDB doesn't appear to be working

    <?xml version="1.0"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <Ndb lat="52.4493" lon="8.4947" alt="1.77" type="H" frequency="338.00" range="200N"...
  13. DragonflightDesign

    NDB doesn't appear to be working

    n/m. Wrong forum open o_O:banghead:
  14. DragonflightDesign

    NDB descriptions

    <Ndb lat="41.35184943" lon="-89.15309158" alt="199.33918762" type="COMPASS_POINT" frequency="890.0" range="12345" magvar="0.0"...
  15. DragonflightDesign

    'Nother bug report

    :D Hi Arno If you load the attached fx into the editor, then change Particle 0 | Type=19 to Type=28 (spotlight), it will (should!) crash the preview editor :confused: I suspect a conflict with one or more of the other parameters, but I don't know enough about fx to know where to start looking...
  16. DragonflightDesign

    P3D v4 Before I start an argument with my textures guy... :D

    First off: I know nothing about texture creation and mapping which is why I have come to pick your brains. The Boeing B-314 had radio-luminescent dial gauges ('radium watches' for those old enough to remember those! :D ). To simplify things, if you look at a photograph of an old(er) clockwork...
  17. DragonflightDesign

    P3D v4 Rudder control

    Okay... having never done any FD before, I'm well aware that I'm in for a stupidly steep learning curve here. Up front: I've inherited a commercial project of a very large flying boat (Boeing B-314) when the original FD designer was unable to complete for personal reasons. In general, his FD and...
  18. DragonflightDesign

    Which syntax is this please?

    It was written for me as part of the sd2gau source codes, but I have no idea what the syntax is. I'm having a seriously bad day: absolutely nothing I code shows up in the sim (P3D) and it wouldn't surpsrise me to find this is FS9 format. <Gauge Name="xml_switch" Version="1.0"> <Element>...
  19. DragonflightDesign

    Multibyte Charset vs Unicode

    For years I've been building gauges as Multibyte Character Set without question, but today I butted heads with one of Microsoft's DirectX SDKs that requires a Unicode character set and won't accept anything else. Is there any good reason why I have to stick with multibyte for gauges?
  20. DragonflightDesign

    I am getting old...

    I've started the process of putting together another of the sd2gau gauge programmer documents and while updating the Introduction, managed to make myself feel really old... "Newcomers to this document are going to wonder why the code samples are sometimes in black and white and at other times...
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