• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Are formal 3D design & coding courses worth the money & time?

    So, thanks to the events of this year, it looks like I'll have a lot of free time over the next 6 - 12 months. I was therefore considering taking developing for FS (MSFS and maybe P3D) a lot more seriously than I have in the past. For years I've dabbled with my own creations, from...
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    FSX MDL & 65K vertex limits

    Trying to export a FSX .mdl using the P3D v1.4 SDK, and I'm running into the 65K vertex limit. I've read a few threads where Arno says that MCX should split parts to help avoid this problem, but I guess that is not happening in my case. I've tried using the v1.3, v1.4 and dev release versions...
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    Control UV mapping of apron textures in MSFS

    I'm trying to place some text on my apron, and would like to use the default colored_marking material, as it already has everything I need. I just can't figure out how to edit the UV mapping so as to select the individual letters I want. There are general rotation and scale options, but nothing...
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    MSFS Correct scenery folder structure

    I’ve looked through a number of SDK samples, as well as some tutorials/guides, and I’m still a little confused about the correct folder structure. I’ve see all of the following used: \scenery \scenery\global\scenery \scenery\world\scenery What are the differences between these, and when...
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    Place 3rd party autogen as library object

    Hi, I've created a photoreal terrain with autogen trees of the same type as the surrounding landclass tiles. I would however like more control over placement around my airport apron. I was thinking of just placing the same autogen tree objects directly, so they would blend in with the rest of...
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