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Search results

  1. ailgorbot

    MSFS Remove urban traffic in an area

    Hi, I have tried - Terraforming (up or down excepting car go through under the groung) : failed - Apron 0% opacity + export (trick for windsock) : failed :( Let's pray Asobo 🙏
  2. ailgorbot

    MSFS Remove urban traffic in an area

    Ah thanks, I will try your tips with terraforming, maybe it will work. I am waiting for also the new exclusion sytem planned by Asobo in this summer.
  3. ailgorbot

    MSFS Remove urban traffic in an area

    I have also tried with a transparent texture with polygon, I still have cars...
  4. ailgorbot

    MSFS Remove urban traffic in an area

    Hello, I would like to remove urban traffic in a area whre I have drawn a runway. I already add ExclusionRectangle and Rectangle (airport area selected)
  5. ailgorbot

    MSFS Animated Vertex Group - Mesh fail with export (blender)

    Maybe I will be more lucky with them
  6. ailgorbot

    MSFS Animated Vertex Group - Mesh fail with export (blender)

    When you parent to the bone, blender brings you back to the armature. I have tried also several combinaison parent-child. Still fail
  7. ailgorbot

    MSFS Animated Vertex Group - Mesh fail with export (blender)

    Even I fix the building issue, that's change anything :oops:
  8. ailgorbot

    MSFS Animated Vertex Group - Mesh fail with export (blender)

    I am quite close with Sophia 😏 but I have got this error message, I don't know why.
  9. ailgorbot

    MSFS The port of Hamburg in MSFS

    amazing, great job
  10. ailgorbot

    MSFS Animated Vertex Group - Mesh fail with export (blender)

    I think several objects or meshes in MSFS don't work. I have join all objects and recreate vertex group, and Buddy is moving like my previous horses. I will try, for the next time, to only join objects (expecting not losing origin vertex groups) and keep the original moving.
  11. ailgorbot

    Help in Blender to MSFS please!

    No, you needn't retexture, just, in blender, split these faces, seperate glass surface, assign, glass material and export. But avoid to remap your UV.
  12. ailgorbot

    Help in Blender to MSFS please!

    Ok I understand your point. It's one face for your windows. You should split them and seperate the mesh lets take un exemple with windows on left side, I seperate the mesh by two (wall with texture + windows) I create a material glasswindow assign to windows. I have send you a...
  13. ailgorbot

    Help in Blender to MSFS please!

    There is not multiple texture only one. But you have multiple material. it's different. For the glass material, there is not reference to your texture. Only color, roughness, metallic, transparency intensity.
  14. ailgorbot

    Help in Blender to MSFS please!

    Just to clarify : an object (.gltf) is composed with several mesh (wall, door, roof, windows...) and material (opaque and blend) Same object (.gltf) with multiple material (one for glass and the other for wall). Off course, you can seperate windows mesh from wall mesh and assign a glass...
  15. ailgorbot

    Help in Blender to MSFS please!

    For transparency, you have to separate all your transparency glass surfaces in another mesh and assign a new texture with render paramter alpha mode = blend https://www.fsdeveloper.com/forum/threads/msfs-glass-material-blender.449586/post-861653 and export all these mesh (opaque and...
  16. ailgorbot

    Help in Blender to MSFS please!

    I have check your file, as I suggest it's just a face orientation issue 1st export I checked face orientation I fixed them Blue face wiil have the texture. 2nd export, Tada !!!
  17. ailgorbot

    MSFS Animated Vertex Group - Mesh fail with export (blender)

    Could you try an attempt in your side with one of three in this below webpage ? https://renderpeople.com/free-3d-people/ I failed with the girl... 🤔
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