• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Captain7

    P3D v4 PBR and wrong reflection

    Hi Roby and Doug, thanks for your thoughts. The flat squares I used for testing are just normal objects (not an ADE or MCX-style groundpoly). I found out, that indeed the UV mapping angle of the texture has influence on how reflections are displayed. The squares in the top row do all have...
  2. Captain7

    P3D v4 PBR and wrong reflection

    Hi, I'm currently trying out many programs for PBR texture creation. This particular texture was made with quixel mixer but then finalized with Photoshop and converted to DDS5 with the SDK Image tool.
  3. Captain7

    P3D v4 PBR and wrong reflection

    Hi, I'm currently playing around a bit with PBR material. Do you guys have an idea why the reflection is turned by 90 degrees? And furthermore you see that the square with the PBR material is reflecting itself (left part of the muddy water). Is there any way to fix this problem? I'm modeling...
  4. Captain7

    Another MCX Material Template Issue/Question

    Great! Thanks Arno.
  5. Captain7

    Another MCX Material Template Issue/Question

    Hi Arno, I ran into another problem using the material templates in MCX. May it be that something changed in the way how texture file name information is handled in the templates? In the past, I made a material template from an existing material and if I'm correct, texture files names had not...
  6. Captain7

    [SOLVED] Material Editor Bug

    Great. Thanks so much Arno!
  7. Captain7

    [SOLVED] Material Editor Bug

    No, just one instance... Please tell me, if I can help by sending some log files etc. Thank you, Volker
  8. Captain7

    [SOLVED] Material Editor Bug

    Hi Arno, I found a bug in the latest development release (Downloaded MCX today 03/25/2019). When adding a new material template from an existing material and then close the Material Template Editor window, I get the following error: In English: "The process cannot access...
  9. Captain7

    FSX Seasonal Texture Switch for everyone?

    yes, material settings seem to be much more flexible now. FROM P3D SDK !lua -- Material Season Example.lua -- An example script demonstrating changing a material's -- diffuse color based on the month of the year. local colorRed = 1.0 local colorGreen = 1.0 local colorBlue = 1.0 local month...
  10. Captain7

    FSX Seasonal Texture Switch for everyone?

    Almost four years after my initial request, I finally managed to implement SODE into the EDAH Freeware scenery, which I published as a refreshed P3D V4 version yesterday ;-) Kudos to Jeffrey for his awesome module. Gesendet von iPhone mit Tapatalk
  11. Captain7

    Change material drawing order through Hierarchy Editor?

    The window texture is ok and transparent but when looking through it in game you don't see certain models that are placed behind it. I will post an image later ;-)
  12. Captain7

    Change material drawing order through Hierarchy Editor?

    Hi! I'm currently dealing with some drawing order issues (the well known xray effect of transparent windows not showing whats behind). Given a building model: If I'm not wrong, materials of objects inside a building should be drawn before the material containing the semitransparent window...
  13. Captain7

    FSX Dresden X [EDDC/DRS]

    Great stuff, looks awesome!
  14. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    Thanks Hewe and yes, this one is going to be a payware addon.
  15. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    Gentlemen, I jumped on the P3D train yesterday - mainly in order to make EDBC P3D compatible - but I must say that it is plain simple awesome what LM did with the good old FSX. The visuals are so stunning, it almost hurts to start FSX and see the difference...wow, I'm flashed. And the other good...
  16. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    I just licenced a HiRes SAT image for the scenery.....yummy.....much better than the generic hand made ground images I used before. First Beta tests had started. Cheers Volker
  17. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    I modelled my first ever static aircraft which I need for the scenery. Build from scratch from some blueprints. Took me ages and the shape isn't really accurate but ok for scenery decoration purposes. My respect and compliments to the aircraft modeller here. I do now have a vague understanding...
  18. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    To get one approach and runway light system which is compatible for both FSX and P3D I played around with the texture/mipmap method that TIC descripted in this thread. I edited almost every mipmap level manually, not only the last one. Looking good so far (papi and flashing strobe lights are...
  19. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    Yes Shaun, I'm still in R&D mode regarding texture and material settings to get nice 3D vegetation.
  20. Captain7

    FSX EDBC Magdeburg-Cochstedt WIP

    Wonder if I get this scenery finished during xmas holidays... I hope so ;)
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