• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. roland_lfor

    MSFS MSFS Toolkit by Nool Aerosystems

    Man, what an incredible tool, so powerful ! Many thanks for sharing your efforts with us. It accelerates so much our workflow :)
  2. roland_lfor

    MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

    What a trip from FSX time, fantastic job Henrik! Definitely a must have addon in our new world simulation :)
  3. roland_lfor

    MSFS Blender2MSFS support thread

    For baking I woild recommend using Principled-baker plugin which can compute all-in-one click, see here : https://www.fsdeveloper.com/forum/threads/blender-v2-83-2-and-some-plugins-to-add-productivity-and-efficiency.448273/post-855642
  4. roland_lfor

    MSFS Blender2MSFS support thread

    Same here, on the scenery I'm working on, textures are missing on all my custom buildings now :oops: I've cleaned/rebuild all project items (with last SDK 0.6), tried without addons ...
  5. roland_lfor

    MSFS Blender2MSFS support thread

    Which export property has to be set to see snow on building roof, linked to the weather setting?
  6. roland_lfor

    MSFS Glass material in blender Mapping

    Sure, you have to play with PBR textures - probably Roughness just above 0.0 and maybe a little bit of Metallic
  7. roland_lfor

    Blender Blender v2.83.2 and some plugins to add productivity and efficiency

    Hi, About Texture baking process, I have found yesterday this excellent plugin named: Principled-Baker Once you are done with shading, with a few mouse clicks one can create optimised textures set to prepare input in MFS SDK. It supports multiple export and able to process the special...
  8. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    By mistake I finally understand the meaning of this option: - I've set it to 'NONE' on runway taxi links - the runway is made of concrete >> when the aircraft moves on the runway (wheels on ground) we can see dust projections like on a grass runway It means also that setting the option to...
  9. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Looking to fence behaviour, things are good as they automatically follow the mesh in v5.
  10. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Thanks a lot Don I'll try asap. Another solution I see is to draw GP's by group of common altitude, then Build the ARP from ADE, rename the GP bgl, delete GP in ADE, draw another group ... The problem of course is that it's impossible to modify them.
  11. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    I agree, but that's the issue I have currently, GP floats 1 meter over the apron.
  12. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    That's correct, however it would be useful when we build GP over apron which are also flat and horizontal.
  13. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Thanks for your comment Don. And do you think it would be possible to allow input with a negative altitude offset to GP in ADE menu compile time? It could be a suitable workaround in the meantime.
  14. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Hi, I tried for the first time on sloped airport to build some GP marking's. The apron on which I draw GP is below the official airport altitude. Unfortunately the GP marks are shown around 1 meter above the apron in v5. I wonder what is the current rule to expect with GP on sloped airport: Is...
  15. roland_lfor

    Issue with terrains/ground altitude v5 from v4

    Correct, so I'm sorry I don't know what cause your issue. But I'm sure that it's NOT rquired to recompile v4 Afcad to work corretly in v5 (unless you want sloped AD)
  16. roland_lfor

    Issue with terrains/ground altitude v5 from v4

    Invisib le wall at low altitude is an issue from P3Dv5, which is fixed with Hot Fix 1 (full reinstall)
  17. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    I tried both and the better is to add only a few points because P3D smooth itself the profile. For example on the runway, you have to add start and end points of course, + highest and lowest + a points at taxiway junctions, and a few if needed where there is a significant slope change.
  18. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Apron are always flatten, but you can make taxiways to follow the mesh. At LFOH it's fun to take the taxiway Bravo, you have to play with throttle to keep taxi speed along the mesh ;) Here is it
  19. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    So much fun with sloped airport creation :) , Here is a shot of LFOH Le Havre Octeville in France prepared over a 4.75 meters mesh :
  20. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    After many tests, I'm still unable to understand what this flag is doing. Does someone can explain? The SDK description is really not clear to me: Specifies if the taxiway should or should not return a surface type and elevation "
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