• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. ronh

    MSFS SDK 11 - Left Panel size - Fix

    To change the left panel width, go to the new html layout.css in F:\MSFS SDK\Documentation\html\template\Orange change: .RH-LAYOUT-LEFTPANEL-container { height: calc(100vh - 4.25rem); top: 0; position: sticky; max-width: 20rem; min-width: 20rem; } to...
  2. ronh

    MSFS Explain js/css/html and xml and gltf/bin and wasm relationships - Unofficial SDK ver 0.13 info

    Can someone explain the relationship between all the new file types and how they relate to each other and what they are used for/do in an aircraft project? TLDR: What I am looking for is more information on how the js/css/html/coherent panel.xml and panel.cfg work together, and I've looked at...
  3. ronh

    MSFS Station_Load.n - Last parameter?

    Does anyone know what the last parameter represents in the station_load.n? station_load.0 = 170, -3, -1.1, 0.9, TT:MENU.PAYLOAD.PILOT, 1 station_load.1 = 170, -3, 1.1, 0.9, TT:MENU.PAYLOAD.COPILOT, 2 station_load.2 = 0, -6.2, -1, 0.9, TT:MENU.PAYLOAD.FRONT_PAX_LEFT, 4 station_load.3 = 0, -6.2...
  4. ronh

    MSFS Visual Studio 2019 C++ template required for WebAssembly? [Solved]

    The SDK in C++ Gauges part says : I see a section in the SDK folders that have all sorts of platform in formation in xml, props and targets files. Do you install this in VS2019 some how? I don't see "“Microsoft Flight Simulator” for the platform and “WebAssembly” for the project type" What...
  5. ronh

    MSFS SDK 0.6.0.0 in patch 3 (remove this - wrong section)

    New SDK for MSFS in patch 3 0.6.0.0 posted in wrong section please remove.
  6. ronh

    MSFS Microsoft MSFS SDK - EULA - got a chuckle reading it

    I read the EULA for the MSFS SDK. Got a chuckle. I'll just leave it at that. Not bad, just struck me funny.
  7. ronh

    P3D v4 Prepar3D Version 5 - April 14

    I was wondering why they were upgrading their site. Now we know. P3D announcement
  8. ronh

    All electric DHC-2 de Havilland Beaver float plane

    Harbour Air and magniX will unveil the world’s first Beaver seaplane retrofitted with a 750 horsepower all-electric magni500 propulsion system for the inaugural test flight on Tuesday, December 10* Harbour Air founder and CEO Greg McDougall took off solo in the bright yellow retrofitted DHC-2...
  9. ronh

    Stay and literally Fly at hotel in Japan

    Looks like I don't need to take my xbox controller on trips anymore. :mischievo I can play flight sim in my hotel. https://kotaku.com/enormous-flight-simulator-installed-in-tokyo-hotel-1836238095 https://www.cnn.com/travel/article/japan-hotel-flight-simulator-intl-hnk/index.html
  10. ronh

    I think a scam Flight Sim

    Got this in my spam folder this morning. based on the site domain (did not click on) I assume a scam of some sort. Ron
  11. ronh

    Prepar3d V4 - Out May 30, 2017

    http://www.prepar3d.com/latest-news/ Title says it all. Edit: and some vids
  12. ronh

    Xplane 11 due out late 2016

    Video of xplane 11 talk. If you buy xp10 now xp11 is a free upgrade.
  13. ronh

    Selfies Meh ..... But this one

    Thought this was cool. Growler Selfie edit: too bad as the original photo was much bigger.
  14. ronh

    P3D v3 SimConnect_MapInputEventToClientEvent in C# (Resolved)

    I am trying to make the Throttle Control C++ example into a managed example in C#. Almost got it except for: simconnect.MapInputEventToClientEvent(INPUT_ID.INPUT_KEYS, "A", EVENT_ID.EVENT_A, (uint)1, EVENT_ID.EVENT_NOEVENT, (uint)1, false); This give me an exception =1 UnKNOWN. From the SDK...
  15. ronh

    XPlane 10.50 (or 11?) - FlightSimCon 2016

    There are a few YouTube vids for Xplane 10.5 (or is it 11) here is one. Looks interesting. It's 1:11 long Vector details of city streets and building autogen data. Open street maps. Autogen via street maps! Street lights will light up autogen buildings. Aircraft upgrades - mouse wheel...
  16. ronh

    P3D v3 Single Engine Fail - Emulate with what Values?

    Has anyone modeled a GA twin and emulate the flight characteristics when a single engine has failed - no feather/windmilling and feathered. The twins I have fly nicely with both engines, but if I shut one down and feather the "real" aircraft has a +100 to 200 ft/per altitude gain (up to 8000...
  17. ronh

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    UPDATE 2016-08-20 - update and bug fix release v0.1.4 I have ported over the excellent Blender to FSX toolset for use with Prepar3d. I will be basically the exact same code as Blender to FSX (0.8.x) with the following enhancements/changes. 1. Uses Prepar3d v3 SDK and v2 SDK (0.1.4) 2. Will...
  18. ronh

    Z-Bias in the x file - where?

    Where does the Z-Bias line appear in the X file? What does it look like? I assume it is a separate entity and is part of the FSXMaterial coding; example cube: Material Material_001 { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000...
  19. ronh

    P3D v3 fs9gps undocumented variables - like @g:currentAxxxxxxx

    Where can I find a listing and/or definitions of macros in the fs9gps world for macros like.... (@g:currentAirportApproach) Just trying to understand the G1000 type xml modules.
  20. ronh

    [Resolved]P3Dv3(2.5) - External SimObjects

    Has anyone worked with the External Simobjects? Just looking at the example "ESFO". Say you create a real mdl etc. and want to use the G key to trigger the gear. I tried playing with and existing aircraft mdl and can get it to do the same things as the ESFO, up, down forward backward etc. but...
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