• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. ronh

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    LOL, new 2020 exporter to fix ALPAH mode blend issue 3 weeks ago - 3.3.2 EDIT: seems to be fixed
  2. ronh

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    I am DA40 on discord. You must build the mesh with no gaps between vertices. You have overlapping faces in your original mesh. Also Blender 4.2 plus has a bug with BLEND alpha mode - which is why you have transparent materials.
  3. ronh

    MSFS24 MSFS 2024 SDK

    A point about this new installation method. They say to use the SDK folder where the Blender plugin is provided. Just ensure you make a backup copy of the previous version of the plugin - because if they introduce a bug - the core installation of the SDK will wipe out your version that...
  4. ronh

    FSX3D Blueprint Tool – Blender Addon for Creating Low-Poly Vehicle Assets

    Interesting ... Now all we need to do is merge it with Anthropic AI
  5. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    Behavior debug of flag_01_norge.xml
  6. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    made the following changes - I am using the Windsock project. Blend file - change animation name to Orientation sim.cfg - delete Version section - make look like windsock example Flag_o1_Norge.xml - change <DefaultState name="Anim"/> <BlendTreeState...
  7. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    What does the behaviors debug say. You should see if the animation is actually working in the sim by "forcing" it.
  8. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    you call it Source_orientation - should be Orientation as in the default <ANIM_NAME> You don't reset it in your template so it uses Orientation. You should have seen this issue if you use the behaviors debug. - would have said invalid animation.
  9. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    I don't see the orientation animation in your blend file. I see the windspeed ones. <Template Name="ASOBO_WindDirection_Template"> <DefaultTemplateParameters> <ANIM_NAME>Orientation</ANIM_NAME> </DefaultTemplateParameters> <UseTemplate...
  10. ronh

    MSFS20 Decal materials in Blender

    I'm no expert on this. But, Draw Order has been a feature in both ASOBO exporters and some 3rd party ones. This was shown in a post by Bill and later verified that it "fixed" decal flashing/flickering. If you look at the gltf text you will find { "alphaMode" : "BLEND"...
  11. ronh

    I can't get the latest MSFS2020 Exporter addon to install

    To add confusion to this issue. Use the ASOBO exporter 3.3.1 for MSFS 2020. Use Blender 3.6 LTS - as Blender 4.2+ has a bug reported on the devhub - bug is alpha blend mode is incorrectly set from Opaque to Blend - This is a Blender/Khronos breaking in the core Khronos gltf export code. It...
  12. ronh

    MSFS24 Dirt effect on the leading edges...how?

    my old videos, but may try this
  13. ronh

    MSFS24 Dirt effect on the leading edges...how?

    The material parameters settings - you have Blend Mask Threshold set to 1.0 - in the SU5 Beta latest ASOBO exporter it defaults to 0.001 - check that.
  14. ronh

    MSFS24 Dirt effect on the leading edges...how?

    You must model a washroom at every airport. I think someone just did it a EDDS
  15. ronh

    MSFS24 Dirt effect on the leading edges...how?

    The only thing after this is setting vertex Alpha, but not sure that would fix the issue. This stuff should work similar to ice. The ice slider worked fine that last time i looked. EDIT: Vertex Alpha is the "primary" method??
  16. ronh

    MSFS24 Dirt effect on the leading edges...how?

    I've not done this. but reading the SDK, the textures go in Albedo (Base) and Decal Blend mask - not in Detail slot?
  17. ronh

    Msfs gltf not showing up in addons menu

    spaces in file names are not allowed for gltf files - use underscore _
  18. ronh

    Msfs gltf not showing up in addons menu

    Don't use the github version - download the SDK and get the blender exporter from there. Mine is on my F drive F:\MSFS SDK\Tools\Blender
  19. ronh

    Msfs gltf not showing up in addons menu

    there is no separate menu item. its the same as the Kfronos gltf exporter - don't turn that off. Next you should be using the MSFS panel for materials. and you should be using the multi exporter. The exporter will only work with Blender 3.6 and 4.2
  20. ronh

    MSFS24 Introducing SpacePort - a spaceflight module for MSFS2020/MSFS2024

    This is so incredible. Great work. Come on fellow Canuck ..... Artemis II Jeremy Hansen Go!!
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