• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Dietmar

    New FS2020 Patch 1.8.3.0 available

    Hi, I just updated MSFS with the new patch to move to 1.3.8.0. and it works OK. The process took about 1 hour and the procedure is somehow weird and deep imbedded in the MS Games/XBOX environment. The entire install procedure is far away from what we know from a regular install on windows. From...
  2. Dietmar

    P3D v5 Blender2P3D/FSX

    Hi Vitus, here my new findings: 1. I de_installed the my current 0.97.20 update, re-moved my current material setting ( deleted the Blender file ) and saved Blender . 2. I reopened Blender and all was clean. No update no material settings. 3. I installed 0.97.10 , activated it , and did a...
  3. Dietmar

    P3D v5 Blender2P3D/FSX

    Hi Vitus, I have a real problem with the 0.97.30 version. My system is FSX Acc. Description of the problem: 1. Installation of the 0.97.10 version as described in the wiki doc. Export of the the file as .x/mdl file with the settings on the export panel: LogFile=On, Use Bmp=ON, Export only...
  4. Dietmar

    P3D v5 Blender2P3D/FSX

    Hi Thralni, to know if the modeldef.xml has been assigned correct just click on the P3D/FSX File Properties window the button P3D/FSX Animation tool and you should see entries from the modeldef file related to some animation functions in the file. In the example below for example the animation...
  5. Dietmar

    P3D v5 Blender2P3D/FSX

    Hi Vitus, It works !!!!! Here my first directly exported .mdl file for FSX. The pic below shows the installed model in the sim. It is just a basic test model so don't worry about the different textures for the wings. There are no animation parts included also. That's what I am going to...
  6. Dietmar

    Blender 2.8x and FSX/P3D Toolset

    Hi Vitus, this are good news from you. Can't wait to work with your new interface for FSX. I am a former GMAX user too, and indeed Blender provides brilliant functions to work with. I am learning/experimenting with Blender since about 3 month to understand all the bells and whistles...
  7. Dietmar

    Blender 2.8x and FSX/P3D Toolset

    Great progress Vitus !!! Thanks for your effort ! Dietmar
  8. Dietmar

    Blender 2.8x and FSX/P3D Toolset

    Hi Vitus, I very much hope that you are successful with your attempt to make the FSX/P3D toolset workable for the V2.8 of Blender. I did a basic test by using the Collada format for exporting a simple model, and using MCX to generate a mdl file. That would work for an scenery model/bgl file...
  9. Dietmar

    Blender 2.8 setup for FSX

    Thanks for your reply. I understand what you are proposing, but it is not my intention to move to an old Blender Version which will be phased out soon and looks very much different as V2.8. If the toolset for 2.8 does not exist up to now, I am just going to wait and see. May be things are...
  10. Dietmar

    Blender 2.8 setup for FSX

    I am a user of GMAX for my developments for scenery models and aircraft models. I am now looking for an alternative 3D tool to use it for FSX model addon developments. So, I thought that Blender may be the tool for me. I downloaded and installed Blender 2.8 with no problems on my Windows 10...
  11. Dietmar

    Keyboard commands for Carenado aircraft

    Hi abib.luis first of all look at the doc for the key assignment as shown above. Here once more the link: https://www.fsdeveloper.com/forum/t...th-a-hardware-button-instead-of-mouse.444895/ Here you will found all the key codes possible for FSX. For your purpose do decrease/increase the...
  12. Dietmar

    Keyboard commands for Carenado aircraft

    Hi Dan, ?????????????? No info., no PM from you. Do I ask for to much to get an update info from your end ? I mean, you asked for help and not the other way around. To me the issue is closed. Bye, Bye !
  13. Dietmar

    Keyboard commands for Carenado aircraft

    Hi Dan, question once more: Are you on FSX or P3D ? For a code example look at may last post. OK, I understand what you are looking for. So send me your addon and the keys you want to built in. However, because as it is a payware product, I am not sure if I can do the job. If I have no...
  14. Dietmar

    Keyboard commands for Carenado aircraft

    Hi Dan, I do not know what " p3d_xml_vars_x64 " has to do with your issue. Are you on P3D or on FSX ? Regarding your problem you need the following: 1. You need firstly a list for an XML Key assignment. You will get the list from here...
  15. Dietmar

    Keyboard commands for Carenado aircraft

    Hi Dan, may be I can help. I have developed a number of gauges and other things too for FSX. So to assign a key to a dedicated FSX command should not be a big deal I think. Your Carenado aircraft is it a FSX freeware or payware product ? It should be a FSX compatible model and not be a...
  16. Dietmar

    Invisible night/day texture wanted at night time

    Hi Rick, thanks for this explanation. I was quite sure that it was not possible, however I had no explanation why not. So, now I know at least the reason. Thanks for that !! Dietmar
  17. Dietmar

    Invisible night/day texture wanted at night time

    Thanks for the reply. I am talking about a scenery object. Not a AC model/VC and no gauge. Where should I place your proposed VAR ? In modeldef ? In the scenery XML code ? Can not see in which element I could insert this VAR ? Dietmar
  18. Dietmar

    Invisible night/day texture wanted at night time

    Dear All, I have developed a moving flag scenery object in FSX with GMAX. All works fine at day and night with the corrsponding texture too. So far so good. Now I want to see no flag texture at all at night time. Basically I want to see not the flag at all at night. I tried this: 1. Set the...
  19. Dietmar

    FSX Distance of an AI Object

    dqqoofy, if you know the coords from your scenery object you can calculate the distance from your position to it by this macro: (@C:GeoCalcDistance,nmiles) (>L:DestAP_Distance,nmiles) . As another option you may place a DME/ADF NAV aid on the position of your object that will show you the...
  20. Dietmar

    FSX View Control

    OK back on my PC today. I tested with your proposed code and here my conversion to FSX XML. The code is in the Update element of the gauge: (P:ABSOLUTE TIME, seconds) (L:View Adjust Start Time,seconds) - 3 > (A:INCIDENCE ALPHA,degrees) 7 > if{ (P:ABSOLUTE TIME, seconds) (>L:View Adjust...
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