• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. rhumbaflappy

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    Hi John. I made one last attempt. It nearly works... the leak is very minimal, and could be what you wanted. I made a cube, and solidified it to 5mm(?), and named it exterior. I made another cube slightly smaller, and solidified it (5mm?). I then made a cube to act as a boolean cutter. I cut...
  2. rhumbaflappy

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    Your graphics settings for shadows would control the leakage to some extent... but not a solution for an uploaded package. Also, in the Devmode's object properties, you can untick Cast Shadows for the object. That kills all the shadows and lightleaks, but your texture coloring would look a bit...
  3. rhumbaflappy

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    Hi John. I tried your example in a MSFS2024 project. The light leak is still minutely visible, but not very noticeable. This seems to be a bug in MSFS2020. I tried various ways of making an object with a pass-through hole, and they all have a problem in 2020. I'll spend a bit more time with it...
  4. rhumbaflappy

    MSFS24 Batch converting PNG textures to DDS

    Are you tying to make aerial imagery?
  5. rhumbaflappy

    Custom Aerial Images - CGL or BGL scenery

    Ripping the photogrammetry from Google yields models, not aerial ground tiles, and would end up as ugly morphed BGLs. Aerial ground tiles are compiled as CGLs. You can get tiles via QGIS or other GIS apps, and these change the ground display, but not directly models that are placed over them...
  6. rhumbaflappy

    Blender Odd color in Projected Mesh

    Also, it was reported that ground merging caused color changes. So you may need to turn off ground merging in the ProjectedMesh placement XML: <ProjectedMesh parentGroupID="1" groupIndex="2" priority="1" drawOrder="TAXIWAY" surface="ASPHALT" groundMerging="FALSE">
  7. rhumbaflappy

    Blender Odd color in Projected Mesh

    The faded coloring of the numbers could be because of the XML that accompanies the textures. You can use a UserFlags setting to force higher quality for the texture: <BitmapConfiguration><BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot></BitmapConfiguration> <UserFlags Type="_DEFAULT">...
  8. rhumbaflappy

    MSFS20 create scenery with custom aerial images WITHOUT SDK or WITH a standalone tool

    I don't believe it's possible, or even desirable, to bypass the BGL creation process. The github link you gave only applies to flightplans or object placement. Seriously, this is a dead-end. To compile a package in MSFS2020, you need the sim installed, and used.
  9. rhumbaflappy

    MSFS20 create scenery with custom aerial images WITHOUT SDK or WITH a standalone tool

    Why would you not want to use the fspackagetool?
  10. rhumbaflappy

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    The 3D-Print Toolbox is part of the default Blender 3.6.x addons that come with Blender, so it is available. However, when dealing with glTFs, they are never manifold. On export to the glTF standard, the solidity of the mesh is 'ruined'. glTF doesn't support the concept of manifold objects. In...
  11. rhumbaflappy

    I can't get the latest MSFS2020 Exporter addon to install

    The addon also needs the _addons_utils script from the SDK added to the addons folder. You need to add that. I have a zipped file that includes both addons attached. You can install from disk (as a regular zip install) if you prefer.
  12. rhumbaflappy

    I can't get the latest MSFS2020 Exporter addon to install

    The addons are usually found in "C:\Users\username\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons", at least for Blender 3.6.x So if you have unwanted extra addons, that where you'll find them. In Windows Explorer, you can type %appdata% in the search and look for the Blender...
  13. rhumbaflappy

    I can't get the latest MSFS2020 Exporter addon to install

    From the above image: Why do you have 4 Asobo addons? Remove all of them and start over with just 2 reinstalled. One for 2020 and one for 2024.
  14. rhumbaflappy

    I can't get the latest MSFS2020 Exporter addon to install

    convert 2020 scene to 2024 in Blender So, the steps are faily simple once you have the 2020 .blend file saved: 1) Close and reopen Blender to make sure a fresh and empty scene is started. 2) Make sure the 2020 plugin (1.3.3 or 3.3.1) is deactivated in Blender Preferences. 3) You now have an...
  15. rhumbaflappy

    MSFS24 How to make a scenery acceptable ?

    Microsoft paid a license to use those SimObjects from a 3rd party. They did not buy, or create the actual objects. So they cannot allow the use or sale via their marketplace without violating the terms of their license. If you were to place those objects and self-release or release on another...
  16. rhumbaflappy

    MSFS20 Lights during day, but not night?

    I think this is basically the same problem: https://www.fsdeveloper.com/forum/threads/how-to-make-a-neon-sign-glow-in-daylight-msfs2020.460632/
  17. rhumbaflappy

    ModelconverterX Drawcalls giving weird results

    You can use Blender to bake the tetures to a single texture atlas: https://forums.sketchup.com/t/sketchup-texture-maps-and-blender/183209
  18. rhumbaflappy

    I can't get the latest MSFS2020 Exporter addon to install

    For 2024, the current SDK provides the right exporter. I use Blender v3.6.23 ( https://download.blender.org/release/Blender3.6/blender-3.6.23-windows-x64.zip ). You can use the same Blender version for both 2020 and 2024. But you will need to deactivate one or the other when developing. You...
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