• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. fsintegral

    FSX How to VTP Water Polygon, is that even possible ?

    Hi. We can use VTP polygons to make land textured patches on ground, draw them as precise as LOD 13 cells I believe (about 4m precision) But for water (ocean, lakes, river), I've only found VTP water with no texture/class selection/definition (only altitude), and the only way to control the...
  2. fsintegral

    FS2004 Sbuilder and Photoreal Terrain questions

    Hi ! I'm sorry if those questions has already been posted (and I'm french speaking, sorry for my english) Status : - I'm developping terrain texture using Sbuilder (and or FS9 Resample.exe from SDK) and GMax. I know the difference between Sbuilder/Resample terrain which is 3D and...
  3. fsintegral

    GMax Animation following a path wont play

    Hi I made a sample animated box (poly) that follows a circle. The model exported well, but the box is not moving in FS : Tick18_Main is the name of the box, and this is the only object I exported. My aim is to attach a dummy object to that animated box so I can make an attached library...
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