• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. V

    VGDS tweaker - safegate

    Hi to all. Problem using VGDS tweaker in FSX. I have created a mdl file using Safegate no actigate version, and compiled with BGLComp ( FS9 ). I can see the object in the simulator, but it is still diplaying only TOO FAR and STOP, and the 2 lateral bar are not working ( still unlighted at any...
  2. V

    FSX Texturing problem

    I am facing a strange problem on texturing building. The problem appear when i am looking the object in distance. Some white lines appear, practically on the border of each poligon of the building. ( Click on the image to enlarge ) The lines disappear when i am near the object. As shown...
  3. V

    FSX Material Editor in FSX ( Again )

    Hi. After long time i start to work on some project, but i am in trouble on the Gmax material editor. Practically i am not able to set a FSX material, because as soon as i apply a texture file ( bmp or psd ) the material editor return in the configuration tipically of FS2004. The step are...
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    Airlines code assignment

    I' am not able to find the system to assign in FSX Planner the airlines code to a specific parking location. In other word, when i place a parking location( small, heavy ) in the property window the airline code list is empty. No document in the help pages explaining how to populate the list...
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    Strange texture problem

    I'am starting to be crazy, trying to convert a scenery develop in the past for fs2k4, into the new simulator. All the scenery was created with Gmax and exported in FS2004 using the SDK 2004 bglcomp. Now the problem is the following : Picture 1 The scenery compiled for FS2004 and just...
  6. V

    Simple question about mission

    Hi to all. Just a simple question : it's possible to develope mission to simulate an acrobatic race ( like cuban 8 etc.. ) ? It is a very important point before to start our project. Thanks a lot. Ciao
  7. V

    Platform lenght

    Hi all, i am working over an elevated surface ( it is a runway ), using the platform option ( as describe in the Attach Tools of SDK2004 ). It seem working fine, but not in all the lenght of this elevated runway, because approx at 3/4 of the lenght, the aircraft fall down. :mad: The actual...
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    Crazy runway

    Hi my friends. I am looking to build up a crazy airport, with the runway suspended over pylons, and not over the ground. But, every time i try to move in slew the aircraft under the runway ( like a road that cross the runway below it ) i am immediatly moved over it. :( I have built the XML...
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    Excluding object

    Hi to all. I am facing a big problem, when i try to exclude all the object in a default airport, before to make it with gmax. I am using Exclude Builder to cancel all the facilities ( taxi, runway, building, etc ) , but there are some object like light's pole or other, that can't be removed...
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    BGLC compiling option

    Hi to all. May be that my question should be a "very old" problem, but i not able to find an answer. Someone can tell me how to set the "nocrash" option compiling an XML object by using bglcomp for FS2004, like the option of Makemdl program used in Gmax ? Thanks in advance.
  11. V

    Animation and Gmax

    Hi to all. Probably this is a question already asked in the forum. I have a problem to animate a door of my hangar. What i want is to open different part of the door ( small and bigger ) with two different event, but at the same time the parts of the door must be moved togheter...
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