• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    Sopwith Snipe WIP - FSX

    Hopefully reaching the stage where one might use the 'soon' word. :D
  2. R

    Modeling SDK: Plugins for 64 bit version of 3DS Max

    The current FSX SDK plugins for 3DS Max 9 appear only to be for the 32 bit version of 3DS Max. This surprises me as both the 32 & 64 bit versions of 3DS Max 9 come on the same cd and I presume many people would like to make use of the 64-bit version's extra capabilities. These are very useful if...
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    3DS Max 9 64-bit supported by FSX SDK?

    I've installed 3DS Max 9 64-bit version on Vista 64. The SDK 3DS Max 9.0 plugins do not appear to work with the 64-bit version of Max 9.0. :eek: Has anyone else had the same experience? It looks as if the SDK only contains the plugins for the 32 bit version. If that is correct then I'm very...
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    Skinned animations working in FSX?

    I'm curious to see if anyone has succeeded in creating skinned animations, especially of crew members? I have - and nothing happens in the sim. I key frame animate the bone then tag the part to an animation in AnimationManager, export making sure I select export skin option etc..... no...
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    Bristol Fighter for FSX

    A few wip pics of my first FSX project nearing completion.. a Bristol F2B "Biff/Brisfit".
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    Poll: Still developing for or supporting FS9?

    Still developing for or supporting FS9? This question is inspired by a thread at Sim-Outhouse as to whether some of the guys will continue to use FS9. The initial positive responses to FSX at SOH have changed somewhat, since the weekend, to a surprising number of the regulars saying they will...
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    FSX 3DS max plugins do not work with Max 9.0

    Just a heads up - My 3DS Max 9.0 upgrade arrived yesterday and one of the first things I checked were the FS X Max 7 plugins. Sorry to say they do not work with the new version of Max. Apparently with now both 32 & 64 bit versions of Max the 3ds Max SDK has been rewritten thus all plugins will...
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