• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    FS2004 Is there a way to reduce the thrust at runtime?

    Dears, I am trying to simulate things like bleed air, icing and other things that eventually come down to a reduced trust. As manipulating the throttle is not really what i need, and it's not easy to handle with autothrottles, I was thinking if there is a way to modify the "trust_scalar" at...
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    FS2004 Wrong atmospheric model for pressure.... and possible correction

    Dear all, As I was discussing here: https://www.fsdeveloper.com/forum/threads/inverse-atmospheric-pressure.256662/ there is a serious bug in FS9 on the atmospheric pressure computation. Apparently when the QNH is not set to standard ISA (seal level pressure != 1013.2 hPa, 29.92 inHg) FS9...
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    How to build a power source

    Dears, many people wondered for years how to build a power source in FS. Latest versions of FS have an APU feature, that is missing in FS9, but still works only in certain situations. There is a way I found today, and deserves to be shared with the community. Electrical system works with a...
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    FS2004 XML APU via FSUIPC

    Dears, I am working on an XML gauge to provide something similar to an APU/GPU. I achieved many interesting results but obviously I cannot use the gauge to actually charge the battery. I was wondering if via FSUIPC it is possible to write to some offset to force the battery to stay charged. I...
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