• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. peacefarm

    MSFS20 CTD When Building Package

    Hi, after about 6 months away from MSFS, I am trying to resume my scenery project but getting the annoying crash to desktop when I press “build all” (in sim compiler). This all after updating the game and sdk. Nothing else is new within the project and the project itself loaded up fine within...
  2. peacefarm

    MSFS20 Optimizing Performance: Efficient Way to Incorporate Models

    Hi all, I'm working on my first "larger" sized airport and naturally I'm seeking how to best optimize my scenery. Although I've had a read through the SDK's recommendations for optimization, I must admit, I don't know how to put it a few things into actions. I use Blender with the Asobo...
  3. peacefarm

    MCX Box around object?

    Hello, I'm wondering why certain sceneries have objects with bounding boxes as in the attached picture. The object is visible when you zoom/pan into the box. Is this the result of something and does the something serve any benefit? Thanks.
  4. peacefarm

    MCX LOD Tool!

    Hello @arno and fellow builders! I'm here to inquire about the use of the LOD creation tool within MCX. I'm currently "manually" creating LOD's for my objects in Blender using the decimate modifier, and wondering if and how this incredible tool could perhaps aid in the process? A brief...
  5. peacefarm

    MCX GlTF UV Export Issue + Grouping of objects

    Hello @arno and all! Foremost, thank you for this priceless tool! I found a batch convert wizard and it does work a treat for converting/exporting! I guess my question now is: Is there a way to have these objects laid out the way they are in the sim? What I mean is, is there a way to stage...
  6. peacefarm

    MSFS20 HELP: Seams in Projected Meshes

    Hello. I have an issue with a test slab of projected mesh I'm testing in Blender. It's two 1024x1024 planes joined and scaled into one object. However, the object has a seam along the joint line (see pictures). I was having the same issue in Blender until I changed the UV type to EXTEND...
  7. peacefarm

    MCX Edit package without XML?

    Hi Arno and Crew. I'm keen to do some minor edits to a now abandoned freeware project. While I could build a new project and export each object into blender and edit them, this can be rather cumbersome giving the number of objects. Does MCX offer any feature that allows me to edit a particular...
  8. peacefarm

    MSFS20 ArcGis Imagery Data

    Hi all, I'm wondering if ArcGis imagery (from the server installed in SbuilderX) is open for use on commercial projects? Thank
  9. peacefarm

    MSFS20 Ground Poly

    Hello, I hope I'm posting this in the correct forum, but figured I'd ask since MCX has the ground poly wizard. I've noticed FlyTampa and certain other developers have managed to create a single projected mesh layer (object) consisting of many individual texture tiles (squares) somehow stitched...
  10. peacefarm

    MSFS20 Import Aerial Imagery to Blender

    Hello. Wondering what your current workflow is to import a snapshot of ortho, scale to size to use to model objects to scale on. Thanks.
  11. peacefarm

    MSFS20 Ground poly

    Hello. Thank you Arno for such a lovely and powerful tool! I'm interested to learn if MCX has the ability to create ground polygons for MSFS and if so, is there any documentation or tutorials on the workflow? Thank you!
  12. peacefarm

    MSFS20 Pavement/Ground Poly Workflow (MSFS)

    Hello all. First of all, this is something that has been haunting me for years now and I finally decided to sit and address it and that is: PAVEMENT. After seeing and trying many of the methods available to us, I have to wonder; what do you use and WHY? So far, I've made my own textures and...
  13. peacefarm

    MSFS20 A few questions ...

    Hi all, I've been away from development for the good part of a year and have a few questions: 1. Is there any way to completely remove the texture that is forced onto projected meshes or custom apron/ground textures? I know we can change the type, but can we just get rid of it all together...
  14. peacefarm

    MSFS20 How to create assets (objects) library

    Hi all, Does anyone know how to create libraries in MSFS? I'd like to build a library with many of my small items to use across multiple sceneries that way the end user doesn't have to download multiple larger packages, but instead, just the scenery and a library directory. Any help or point...
  15. peacefarm

    MSFS20 Snow not showing on roof of objects?

    Hi all, I've had very inconsistent results with snow showing on my buildings. Before SU7, all seemed to be working. Now, the same models do not show snow. If I cycle the "NO SNOW" box on the properties option, the snow shows, but flickers rapidly. Has anyone else experienced this? Is...
  16. peacefarm

    MSFS20 Substance Painter MATERIAL Preset

    Hi all! I'm wondering if anyone has a working Substance preset for exporting COMP textures for in sim MATERIAL maker (for aprons polygonn, etc) NOT maps for standard 3D models. I've tried making my own, but I'm not doing something right when it comes to plugging the right channels in. Thanks!
  17. peacefarm

    MSFS20 Model Converter X Question...

    Hi, not sure if this is the correct area of the forum to post this question so please forgive me if it isn't. Big thanks to Arno for the development of MCX. I just watched a tutorial on YouTube from 10 years so on the FSDEVELOPER channel that covered the use of the ground polygon wizard. I'm...
  18. peacefarm

    MSFS20 Disabling Shadows

    I'm trying to disable shadows on a object by unchecking "Cast shadow" in the properties, but the shadows remain. Is this a known issue? Anyone know of a way to bypass the SDK option and it through Blender or elsewhere? Thanks!
  19. peacefarm

    MSFS20 PBR Textures for CUSTOM MATERIALS

    Hi all, In an attempt to expand processes and get away from projected mesh issues (especially in the last couple SDK updates), I'm looking to use the built-in apron feature of the SDK to make some pavement areas. So far, I've only been able to import the base textures via custom materials, but...
  20. peacefarm

    MSFS20 Broken Projected Meshes

    Hi, since SU5, my projected meshes are all kinds of messed up in editor mode. The load up just fine, but as soon as I start moving the camera around, they start to break up and disappear and don't load back up again unless I reload the project. This issue has been brought up multiple times on...
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