• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. decapod

    FS2004 Very Basic Fuel Gauge

    I'm probably trying something that's not possible but I need a fuel gauge that is a piece of clear plastic pipe that shows the fuel tank level. (max 7 gallons) I have a background of just the pipe (20x370pixels) and an element of a black bitmap with alpha that should move down as the tank...
  2. decapod

    FSX "Is virtual cockpit panel texture"

    This is probably more a question for Arno, although I think I may be answering it in the asking... Having written an FSX exporter, I'm hitting a small problem with the VC texture mapping being upside down (or is that the right way up as ImageTool inverts the file) I have noticed that if...
  3. decapod

    BA Swallow 2

    This model is finally(!) approaching complete after a year of development - probably a week away if beta testing goes OK. This is the FS2004 version - there will also be a Native FSX version with bump and spec maps to follow very shortly. The reason it has taken so long (apart from lack of...
  4. decapod

    FSX SP2 Scenery batching process - Warning

    To improve efficency, FSX SP2 can combine the draw calls of scenery objects that use identical materials. (Which sometimes stops LOD's from working) I did a small project for someone who wanted hundreds of different small bombing targets, so I tried to make sure they were all batched. It...
  5. decapod

    FS2004 VC animations

    I'm just doing an FS9 version of an aircraft I made for FSX All the animations work fine in the FSX VC but in the FS9 version, most work correctly except for the prop which seems to show the "prop_still" model. I couldn't find anything on this in the SDK - are prop animations different for...
  6. decapod

    Is this of interest to anyone?

    A MDL file viewer for FSX models Still early days. The different colours indicate drawcalls.
  7. decapod

    Miles Sparrowjet for FSX - WIP

    Not the first model of this unique aircraft but a few firsts for the model. Hopefully it will be the first model I complete for FSX - still have yet to build the VC The first true FSX model built entirely using the 3D canvas modelling tool. 16,000 polys and 22 draw calls so far: Click on...
  8. decapod

    Bugs in Modeldef.xml???

    I think I found the reason my 3D canvas exporter fails for some animations. There seems to be a problem with the modeldef.xml file I have. Here are a couple of the entries - NOTE the capitalization of the typeParam/typeParam2 attributes. My XML parser ignores the ones that are all lower...
  9. decapod

    Animation tag descriptions

    I've been building a small jet for FSX using the 3D canvas pro modelling tool (more on that later) http://www.cbfsim.org/cbfsim/cbfsBB/viewtopic.php?f=7&t=14845 In that thread I was looking for an animation tag to use for the still/slow/blurred turbine blades. Unless you're an expert...
  10. decapod

    XTOMDL final warning on index buffer

    Not sure which forum this comes under. My FSX export for 3D canvas was used to export a model of around 26,000 polygons. The MDL file was created, but the final message was: warning : Index buffer exceeds maximum size Which sounds a little ominous. I delved into xtomdl and found...
  11. decapod

    XANIM info

    Hi, I've almost completed my FSX export plugin for the 3D canvas modelling tool (www.amabilis.com) I've got it supporting most of the material options in the SDK, but I'm having a little trouble with the animations. The image below was a test model I did for FS9 a while back (first...
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