• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. B21

    FSX Adverse yaw seems wrong in stable turns

    I'm an experienced R/L glider pilot, so adverse yaw and I are old friends... I generally fly FX with auto-rudder set (because rudder control for me has become fairly intutive anyway) but I've recently noticed that the typical FSX glider roll behaviour *without* auto-rudder doesn't seem quite...
  2. B21

    Gauges on 2D and 3D panels - interaction?

    Can anyone remind me how planes with both 2D and 3D panels control the execution of the gauges? I can't work out if the 2D gauges *always* get loaded and the virtual cockpit gauges only get loaded when that view is chosen, or what. My issue is important because I want to make the same complex...
  3. B21

    slew mode animations

    As far as I can tell, there's no model animation possible while in slew mode. I'm looking at adding gear-up / gear-down to my AI replay-in-slew-mode technique but not sure the best way to go about it. Any ideas? I don't think sending an immediate slew-off/gear-up/slew-on actually has the...
  4. B21

    UI within FSX

    Anyone tried creating much of a UI using the Simconnect_Text menu function ?? I've got "file select" and an "info display" page working pretty well, but for *input* it looks pretty limited. Everything is overlaid onto the assumed 'menu' structure (for my info display page the menu option...
  5. B21

    How to detect user is in multi-player mode?

    Hi, I'm developing a module that spawns AI aircraft and I want to avoid inadvertently polluting multi-player servers. Can anyone suggest a simple yet robust way of detecting the user is in a multi-player environment, and I'll surpress the AI in that mode? Simple things I can do include the...
  6. B21

    smooth AI movement - the old favorite

    Can anyone comment on the best way to move an AI object smoothly under the direct control of a simconnect client ? The issue has been around for a long time, fsrecorder seems to do pretty well so its possible, but I've seen lots of posts but no good answer. To some this post will seem a bit of a...
  7. B21

    FSX RELATIVE WIND VELOCITY BODY X goes to zero on landing

    Is it just me that has found this behaviour that seems to be a bug? The A: variable RELATIVE WIND VELOCITY BODY X (Lateral speed relative to wind) seems to behave properly in the air, i.e. reading close to zero if you're flying with no yaw, and giving a positive or negative value if you yaw...
  8. B21

    controlling sound VOLUME from within a gauge or simconnect

    I'm hoping this will be my last question on sound programming for my glider vario... thanks for the help so far. Would I be right in assuming you *cannot* adjust the user sound playback volume (preferably cockpit sounds) from within a gauge via the XML, gauge C++ or simconnect API's ? The...
  9. B21

    how to modulate engine sound?

    I have the requirement to modulate the pitch of a repeated played sound (for a glider vario) from within a gauge. FSX has the basic mechanism to do this (i.e. vary the pitch) with wind, engine, prop sounds and its own variometer sound. WIND - modulated with airspeed (can't change that)...
  10. B21

    VC gauge 3D needle animation smoothness

    This has to be a classic question.... If a needle for a VC gauge is implemented as a 3D animation with 100 steps, is there any way to improve the motion appearance so the individual steps are less noticeable? With a max reading of +10, the frames represent 0.1 increments, and the reading on...
  11. B21

    SOUND_TOGGLE - knowing status of sounds ON/OFF?

    With some great help on this site I have my gauge able to recognise when the SOUND_TOGGLE event is happening - on each event I then toggle my own variable between 1 and 0 and use that to enable/disable some sounds (using my own DLL). So my gauge responds to the 'q' key correctly. I'm missing...
  12. B21

    how to detect an event in an XML gauge?

    Is it possible to detect an event from within an XML gauge? I've seen mention on the web of the use of a <Keys> section with an <On Event> subsection but as far as I can tell there's no mention of this in the FSX SDK and when I add a Keys section my gauge won't even load... Here's what I...
  13. B21

    anti-aliasing gauge polygons representing diagonal LCD segments

    I'm drawing filled polygons on my XML gauge at various angles to simulate an LCD needle display - a subtelty is the needle moves as a 'fan' i.e. the previous segments remain 'lit' as the reading increases. Here's a screenshot of a bit of the 'fan', with me having drawn on an extra needle with...
  14. B21

    key event codes + ace.exe tool in FSX XML gauges

    I have a couple of lines in my gauge intended to trigger key events, i.e. 1 (>K:KOHLSMAN_DEC) This gives an error in the ace.exe tool: Error: Invalid key event specified in XML: "KOHLSMAN_DEC" The same error occurs for all other values of key event code I've tried also, so I don't think...
  15. B21

    directsound dll for gauge crackles/pops when FSX sound also playing

    I've (almost) successfully written a glider variometer sound DLL in VC++ 2008 & directsound. The basic requirement is to vary the frequency of the tone with a 'lift/sink' xml variable written by the gauge. There was something called fssound.dll that did this for FS2002/4 written by someone else...
  16. B21

    How do I improve the resolution of the gauge?

    I've designed an XML gauge with a 1024x1024 background bitmap, and I'm drawing polygons onto it. The panel has the gauge defined as 105x105 mm across so the gauge gets correctly scaled into this area. *But* even if I zoom into the 3D panel, both the gauge background and the polygons seem to...
  17. B21

    mousearea ok in 2D panel, not 3D

    I have been struggling with this for ages - please help if it is a well know novice mistake: I have been trying to get the simplest possible mousearea to appear on my simplest possible gauge, and there seems to be some complex subtlety with the coordinates within the gauge in the 3D view...
  18. B21

    can a flight track KML file be converted to scenery?

    Using gpsvisualizer.com I can convert an FSX flight log (IGC) file into a KML file, i.e. via http://www.gpsvisualizer.com/map?form=googleearth Which looks like this in Google Earth: The actual KMZ file is here...
  19. B21

    timer max = 10,000 seconds ?

    I have an onscreen timer in my mission and it freezes at 2:46:40 i.e. 10,000 seconds. Anyone know a good workaround? Basically I want give the user a finish time for a 531km soaring task which takes around 4 hours, and for my other missions the simplest thing to do is start an onscreen timer...
  20. B21

    What associates FLT file with WX file ?

    This could be a dopey question... Are the FLT files and WX files associated purely by having the same filename in the same folder? I'm creating missions - if I have mission1.FLT and mission1.WX in my mission folder, is that *all* that is needed to make sure that weather is used in the...
Back
Top