• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. gggdude

    AI Object/Aircraft control

    Simple question what is the best way to eliminate 'jitters' 'jumpiness' when controlling AI Objects, aircraft? This issue is only really annoying when flying in formation. I have tried many methods: (listed below) using Freeze Ids, using and not using AIReleaseControl, slewing, (takes...
  2. gggdude

    FSX server and client

    sorry, chose to remove post, project site to be announced soon, with beta release
  3. gggdude

    Navaid Tools/A complete collection of all navaids and airports in FSX!

    I have written some software that works on top of a very popular bgl to xml conversion program. I used the bgl to xml conversion program from another developer to extract each bgl to an xml file (navaids, airports, vor's, ndb's, isecs, etc) Then I wrote some software that extracted each element...
  4. gggdude

    SimConnect

    First of all I would like to congradulate you on SimConnect. FS community is large and loves to add on to flight sim. This is perhaps the single greatest reason why so many people use Microsoft Flight Simulator. Being 'developer friendly' should be a top Microsoft priority. I have some...
  5. gggdude

    Navigation Data

    I am building an FSX server, which is good alpha software right now. I have rewritten my own simconnect sdk/api so that I do not have to use any of the microsoft simconnect api and can connect directly to FSX with my own socket based program. Considerable work has gone into this effort. The FSX...
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