• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    XML coder needed for major developer.

    Helping someone find a XML developer for a few projects. Payment on completion of project. Apply with PM and resume of work.:) Thanks!!
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    Hopefully the answer won't make me cry.

    Hi fellas! Been getting back to groundpounding and back to my favorite subject.... Oahu 1941. Have been changing stock FSX Oahu and reverting it back to 1941. Well now I have to change the coastline. I brought in my LWM BGL from FS9 into SBuilder 2.05.... and then exported into a...
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    How does the developer community feel about ESP??

    Hi all, Just trying to gauge the community thought on ESP. I recently got access to ESP. Now first thing I went to check was of course the SDK. I found that it is a mirror of the FSX SDK. There is nothing in there that I have found yet that would prevent the use of the FSX addons...
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    For those interested in adding FSX carrier capable aircraft.

    Paul (PC-12) has gotten us some information on making aircraft with the launchbar and tailhook. Also of interest to carrier designers..... here is the link! http://paul-flightsimguy.spaces.live.com/
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    ACK! XTOMDL compilation problems

    Hi all! Running into some problems compiling. My system: Vista x32 3D Max 9 FSX Acceleration I can create the x file and view it with the DirectX viewer (Nov 2007 DirectX SDK) problem is XtoMDL.... Here is the shortcut target I am using: ( Have xtomdl.exe and modeldef.xml in the...
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    Question on attachpoints- ie. effects

    Hi all! Have a question... I created an animated anti aircraft gun position and it rotates to face the user. Now before I compiled I created two different name attachpoints with gun tracer effects. I then linked the two attachpoints individually to the gun. Now when in FS the...
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    Converting BGL with attached effect to API possible?

    Hi everyone, Completed an oil barrel with fire effect attached and compiled via BGLC. Question is can this be converted to an API and keep that effect? The barrel works fine when placing via XML but the designer I made this for is not comfortable with XML. So I am looking for...
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    BGL compilation issue for FS9

    Hi all, Having an issue compiling a battleship I am building for FS9. In GMAX using the FS2004 MakeMDL I can compile to get the MDL and XML file. However dropping the file onto the bglcomp gets me a BGL... when dropped into the Added Scenery/Scenery folder and trying to start FS9.... locks...
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