• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Missing documents

    Hey guys, Since I get a lot of my development help from the internet and any further questions from helpful forums such as this one, I haven't noticed this earlier, but I am missing all of the help (html) documents from my SDK folders. I install the SDK from my original FSX disk 1 and...
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    Logo and design licensing

    Hello all, A question mainly for commercial developers but also may apply to free-ware devs. When creating scenery with real world buildings, vehicles and objects. Has anyone had any issues with using company logos in their scenery, such as those you would see on buildings, hangars, billboards...
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    ModelConverterX and transparency

    Hello again all, I have run into another problem when using the material editor in ModelConverterX. When I select the option "Set Default Transparent" the alpha layer transparency works perfectly but the entire model becomes slightly transparent, it is ever so slight but noticeable if you look...
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    Sketchup and ModelconverterX face color being exported

    I have been trying to figure out something I am seeing when exporting Collada from sketchup and importing into ModelConverterX. On certain models, usually the more complex models, it is not only exporting the textured faces but also the color used for the back face. Not the back faces themselves...
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    LOD Question.

    I have been making some models of varying complexity and adding LODs of 100 40 and 10 with SBuilderX but it's confusing me to what each LOD actually means. I thought 40 was related to 40 pixels, but in FSX LOD 40 is showing up a lot closer than what I estimate to be 40 of my screens pixels...
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    SBuilderX Water Class texture color

    I have noticed that the water class textures displayed in SBuilderX preview is a different hue to that which I can save. While trying to blend my coastlines with the ocean textures smoothly I have been using the same class texture as the water class tiles in the surrounding ocean. For example I...
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    GMax light problem

    Hi guys, I have made a simple white light by using the attatch tool in GMax and an .fx file I modified slightly from a default light .fx file so that it uses my custom light texture .bmp. All is well except that the light in FSX only shows up when I am extremely close, within a few feet, if...
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    Gamespy & LAN

    A question for anyone who uses the inbuilt FSX multiplayer. There is the Gamespy and LAN logins, for the Gamespy you enter your username and password and off you go. But then there are some sessions which you can connect directly to the host, you can do this through LAN without the need for a...
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    Very basic scenery causing stuttering

    Hello all, It's no surprise that FSX will stutter when flying into a dense area, but I have just been testing a small island which is devoid of autogen and surrounded by ocean, yet as I fly above it I am getting stuttering while panning. When I pan so the island is no longer in view the it...
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    FSX Ground texture resolution

    Hello all, please forgive me if this has already been answered. I am always hearing terms such as 7cm, 1m ground resolution etc. My understanding is that this is in relation to each pixel (ie. 1 pixel = 7cm) but I am unsure how this is actually measured in the imagery itself. Just for an...
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