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  1. arno

    P3D v5 Water Detection idea (work-around)

    Hi, I would just try it at the current size first. You are not using the DEM image directly of course in the texture filter, you are using the slope image that was generated from it. By using the 2nd texture filter you can select the areas with low slope and use these for masking in the water...
  2. arno

    P3D v5 Water Detection idea (work-around)

    You just make a texture filter like normal, but then to work on the slope image instead of images. So it just needs a binary threshold step with the threshold slope value you want.
  3. arno

    MSFS files were not yet supported, that will be fixed in the next development release.

    MSFS files were not yet supported, that will be fixed in the next development release.
  4. arno

    Experiences with FS2004 aircraft import/export

    Hard to say without seeing the actual model. You don't see them in MCX at all? Then I guess it's not a visibility condition issue.
  5. arno

    Let me check if the stats reader actually works with MSFS, not sure if I tested that before.

    Let me check if the stats reader actually works with MSFS, not sure if I tested that before.
  6. arno

    Are you maybe reading a FS2004 library bgl? These don't store names.

    Are you maybe reading a FS2004 library bgl? These don't store names.
  7. arno

    This manual I made for use the DLL files might also help. Section 5.1 is closest to what you...

    This manual I made for use the DLL files might also help. Section 5.1 is closest to what you want: https://www.scenerydesign.org/latest-release/ASToFra_Developer.pdf
  8. arno

    In the ASToFra.FSUtils.dll file you will find a BglXStatsReader class. It can be used to read...

    In the ASToFra.FSUtils.dll file you will find a BglXStatsReader class. It can be used to read stats of all objects in a bgl file. It returns a list of ObjectStatistics objects, which have members for the guid and name.
  9. arno

    Hi Martin, There is no direct function for that in the dll files. You could read a bgl file and...

    Hi Martin, There is no direct function for that in the dll files. You could read a bgl file and go over the objects in there to check if any matches the name.
  10. arno

    FS2004 aircraft mdl export

    For COLLADA and FBX animation export is not supported by MCX. And for the glTF format it is restricted to prevent piracy issues.
  11. arno

    FS2004 aircraft mdl export

    Which formats did you try? Basically you can only export the animations to the mdl format again.
  12. arno

    FS2004 aircraft mdl export

    Then I guess the aircraft imported fine.
  13. arno

    P3D v4 How to edit a terrain bgl that is the background of an airport made by ADE

    Hi, So you want to make a new BGL file? I thought you wanted to modify the old one. You don't have the INF files and images from last time? If you download an image from the web, it will not have geographical location in it, so you will have to tell resample where the image is located. That is...
  14. arno

    P3D v4 How to edit a terrain bgl that is the background of an airport made by ADE

    Hi, What kind of background terrain are you talking about? Is it a photoreal bgl made with resample? In that case it think you can only modify it if you still have the sources you used to make the bgl file.
  15. arno

    Experiences with FS2004 aircraft import/export

    Hi all, Small updte and some questions to you. I'm still working on solving the issues reported before. I have fixed the issue that the Il-38 model did not give shadow. That was because the texture has an alpha channel and MCX did therefore set an diffuse color alpha as well to sort the parts...
  16. arno

    FS2004 aircraft mdl export

    Hi, That all looks quite normal for a FS2004 aircraft, these are warnings that you can ignore. Don't you get the model shown in the end? This week I have modified MCX to read the right environment map when a FS2004 model is being loaded, the GlobalEnvTest.dds file does indeed not exist in...
  17. arno

    mdl to gltf with mcx (problems)

    You can specify the offset when merging indeed, but not really dynamically, so it will be a bit of trial and error.
  18. arno

    mdl to gltf with mcx (problems)

    Did you have a look at the SDK and the samples that come with it? That should be a good start. I only did scenery myself, so I don't know the details of aircraft. But the glTF that MSFS loads is optimized by the package tool. So just loading the MCX output directly won't work.
  19. arno

    mdl to gltf with mcx (problems)

    Did you run the gltf files through the MSFS package tool first?
  20. arno

    Experiences with FS2004 aircraft import/export

    Hi Greg, All I had to do is go to the node I show in the screenshot in the hierarchy editor and then right click on that animation to remove it. Removing that specific custom animation from the animation editor should probably do the same.
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