• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    MSFS20 Sticky textures when injecting a simobject with SimConnect

    Actually you don't have to copy the mdl files. Just put a simple model.CFG with the text I wrote earlier in each new folder. Keep the original model where it is, don't worry about copying it! The model.cfg just points to the original so you don't have to copy+paste.
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    MSFS20 Sticky textures when injecting a simobject with SimConnect

    I don't know if this helps, but I had a similar issue when making Jetway simobjects with different numbers on the signs. Despite 36 different textures, they'd all read as number 1. The way I got around it was creating a new unique model folder for each one (model.1, model.2, etc) with each...
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    MSFS20 Custom Jetways

    Excellent! I'm glad to hear it's all sorted. Have fun!
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    MSFS20 Custom Jetways

    Ah, I see you have ended up with the packagetool making a bgl. You need to define your model as a simobject in the PackageSources before building the scenery, so that it becomes a simobject instead of scenery. So just to stop some potential confusion, the following is a quick how-to, just...
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    MSFS20 Custom Jetways

    If you grab the Jetway.xml from the default jetway in your content folder (...\Official\OneStore\asobo-jetways\SimObjects\Landmarks\Aso_Jetway\model) and put it in with the exported sample Jetway, does it fix the issue? If so, then there is something up with the model's .xml you're using. If...
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    MSFS20 Custom Jetways

    Possibly it's an issue of parenting the proper mesh to the proper bones, then. What happens with the animations when you try to export the sample Jetway.max file with the animation groups? (Assuming you switched to 3ds max)
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    MSFS20 Custom Jetways

    Hey, I actually had the exact same issue with my jetway's wheels If you open the model's .xml with all the animation names in it, you'll probably find You need to remove the "!-- " and the "--" at the end, so that it reads and at the very bottom, above the line that reads: add the following...
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    FSX Aircraft Animations Function, but only from one angle

    More discoveries: Removing the tail section simply decreases the FOV and therefore has the camera enter the 'zone where everything works'. Changing perspective to say the tower incurs the frozen animation issue
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    FSX Aircraft Animations Function, but only from one angle

    Alright so I reset all the animated parts to linear but nothing changed unfortunately. Also retried exporting the smaller SAAB, and it appears that the infection has spread (but on that aircraft, since it was smaller, it had a larger 'zone where everything works; and I may not have noticed the...
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    FSX Aircraft Animations Function, but only from one angle

    If I shift my view to just the perfect angle all animation applied will move as intended, fluidly even. If I move my view around randomly it will appear to pop into position, It only disappears in the selection screen, funnily enough. If i shift my view without going through the 'zone where...
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    FSX Aircraft Animations Function, but only from one angle

    Very useful link, thanks :D I think I did tag it correctly. So I highlighted say the nose gear, opened the manager, hit Update sel, set the start to 0 and the end to 200, and hit create. (I mean, in sim when I hit G the nose gear comes down as it should, but only from certain angles is it...
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    FSX Aircraft Animations Function, but only from one angle

    Hello peoples from the internet!:D I was just (actually hours ago) on my way to animate my plane in gmax after exporting all the necessary files from Maya, which I use for the modeling and UV mapping. This is the second plane I have tried transmuting into FSX all the way from Maya, and the...
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    FSX RHV Reid-Hillview, San Jose, CA

    Fixed the bleeding problem. :D Now only to fix the horrendous ground texture problem... http://fsdeveloper.com/forum/images/kirsch/attach/jpg.gif
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    FSX RHV Reid-Hillview, San Jose, CA

    Did I get anything blatantly wrong? Although this project will be freeware (as it is my first), I do want to get some things right. All references I have are satellite and StreetView based, so the ground will be a little fuzzy and dark at night :rolleyes: Oh and If you or anyone can help...
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    FSX RHV Reid-Hillview, San Jose, CA

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