• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    Hi, Just noted your post to me on FSDeveloper and read your thread. Good to hear you have solved...

    Hi, Just noted your post to me on FSDeveloper and read your thread. Good to hear you have solved the "reset" yourself with an intermediate Lvar. Note that my visit to FSDev was quite accidental (just clicked the wrong link). Since I had a brain tumor three years back (and was operated...
  2. R

    FSX:SE Reverse Engine for Marine Vehicles

    Hi Calvin, The principle of coding this wind-driven 'FDE' is pretty simple: calculate and overwrite (via SimConnect) the longitudinal/lateral speed and bankangle of the ship, based on actual wind-speed and relative wind-direction. The trick is in making/coding these calculations a bit...
  3. R

    FSXA Deleting AI from iTraffic

    Hi Guys, First off, I know it isn't very 'sexy' these days to still design for FSX-A and P3D ..... That aside ....LoL For a (freeware) application, I'm looking for a way to remove (delete) a flying AI from iTraffic; using it's assigned CID (as visible in the Traffic Explorer). NOT by deleting...
  4. R

    FSX FSX Radios

    It would be better to make a small gauge then that limits the Com freq. to below 136. Because a user can not only change the freq. via clickspots in the panel gauges, but also via keystrokes/buttons that generate Com freq. events. Rob
  5. R

    MSFS20 MV-22B Osprey Release 3.0

    The remedy for your problem is pretty simple: fly it in FSX-Accel or P3D. Rob
  6. R

    MSFS20 MV-22B Osprey Release 3.0

    Hi 'Essex' Referring to a F-35B is a bit off-topic (this thread is about the MV22B Osprey); so I'm a bit reluctant to reply ....... But I can't resist, sorry. The problem with trying to model the flightdynamics of 'VTOL/STOVL-capable ' aircraft is, that FS9/FSX/P3D, and most surely, MSFS...
  7. R

    P3D v5 Reading of a config file

    Alternatively, you could use Doug Dawson's freeware xml_config_x64 gauge, which allows you to save/reload Lvars between flightsim sessions. Available at: https://www.douglassdawson.ca/ (second download from top-of-page) Rob
  8. R

    aircraft.cfg - rudder_trim_effectiveness

    Gets confusing sometimes .... But this thread is also about FSX/P3D No clue if/how it works in MSFS.
  9. R

    aircraft.cfg - rudder_trim_effectiveness

    Yes, that easy :) As I explained in post-2 of your "Aileron Trim Limits" thread. That is (nuance): You can approximate the proper FDE working of the rudder trim tab, by changing the rudder_trim_effectiveness to a good value. But that doesn't mean that rudder_trim_effectiveness =2.0 gives the...
  10. R

    Is FSDeveloper working fine for you all?

    Hi Arno, Site works fine for me too .... Thanks ! Rob
  11. R

    Querying DirectInput button status

    Hi Eric, I understand exactly what you are trying to accomplish, since have the same problem (I think) as you. In my simple home cockpit, I'm using 4 Gameport-to-USB devices, each of which are seen by in Windows as a standard USB-controller with 2 axis and 4 buttons. Using potmeters and on/off...
  12. R

    Aileron trim limits

    I don't think so. FSUIPC uses SimConnect as interface, and it simply doesn't work in the core sim (unlike for pitch trim).
  13. R

    Aileron trim limits

    Well, I do ... It doesn't work. That is: tested in FSX-Accel. I can't test it in any P3D version myself, but I highly doubt if it would work in P3D. In FSX-Accel, I added rudder_trim_limit = 30 in the [airplane_geometry] section of a few aircraft.cfg files. But the result of reading...
  14. R

    Aileron trim limits

    Correct.... So if you know the real-life figures for max. AileronTrim and RudderTrim deflections, it would be best to re-work the value scale of (A:AILERON TRIM PCT,percent) and (A:RUDDER TRIM PCT,percent) from -100 to +100, to resp. -12.5 to +12.5 degrees and -?? to +?? degrees, for these trim...
  15. R

    Aileron trim limits

    Hi again :) , in this thread .... As far as I know, the max. angles of the AileronTrim and Rudder-Trim are fixed values (in FSX). That is: not changeable in the aircraft.cfg, and (maybe somebody knows for sure ?? ) not in the .air file too. But you can highly change the influence of AileronTrim...
  16. R

    KEY_AILERON_TRIM_SET

    No problem. In fact, I'm glad you asked, because I was't aware of the RUDDER_TRIM_SET event and how it works ... After testing it, made me realise I now I have another "axis" I can use as Proxy for some other function .....🙄 Cheers, Rob
  17. R

    KEY_AILERON_TRIM_SET

    Just tested this, since I never used it. ...;) And like AileronTrim, the event RUDDER_TRIM_SET is NOT mentioned in the FSX SDK, and described with the wrong value range in the P3D SDK. Conclusion: RUDDER_TRIM works exactly like AILERON_TRIM. So (>K:RUDDER_TRIM_SET) takes a value between -100...
  18. R

    KEY_AILERON_TRIM_SET

    No. ELEVATOR_TRIM_SET works as one would expect, so with a value range from -16383 to +16383. Which is stated correctly in the FSX SDK; if your quote is from the P3D SDK, the P3D SDK is wrong in this case too , IMO. Note that, unlike for AILERON_TRIM, the Up/Down ELEVATOR_TRIM events are...
  19. R

    KEY_AILERON_TRIM_SET

    Hi, I'm using this 'axis' in a few of my VTOL control implementations, as a 'proxy' to control nacelles/nozzles. It's not a real Axis, but a var with 201 discrete states, which is commanded as follows: xxx (>K:AILERON_TRIM_SET) where xxx = -100, -99, .....-1, 0, 1, 2, upto 100 (resulting in...
  20. R

    MSFS20 Changing the AP ALT hold altitudes in 20ft steps (instead of 100 or 1000)

    I probably should start another thread on this, since it get's a bit off-topic; but I fundamentally disagree with the implications of what I understand you are saying here. In this particular example: The OP is trying to work around a restriction in the core sim, to work around a "limitation"...
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