• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. VSP4264

    The KLN90B for FSX/Prepar3d in beta.

    What the last version for FSX?
  2. VSP4264

    FSXA Boeing 737-300/400/500

    Where we can see the paintkits of these Arana´s works?
  3. VSP4264

    KC-390 MSFS - P3D v4

    Any chance a downgrade mdl to FSX?
  4. VSP4264

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    Henrik, what the last FSX, P3D version for download? And another question, you can think about "Benjamim Guimarães" steam powered boat of Brazil? He back to service at tourism on São Francisco River. And other thing, in the last FSX pack have anyone steam powered boat (in same style)?
  5. VSP4264

    Shp vs Lbs

    What formula do you guys use to convert SHP to Lbs for the static_thrust field in the [TurbineEngineData] section of the aircraft.cfg? After some research and testing with Gemini AI, I’ve settled on a 'sensible average' of 18.5% of the rated SHP. For example, a PT6A-140 engine with 867 SHP...
  6. VSP4264

    An unplanned new feature: Unwrap Texture Creator

    Arno, I loaded, for example, the FAIB 737-400. Zooming with the mouse scroll happens normally, but very slowly (in relation to other MCX type 1.70). Then I accidentally clicked on the LOD or if i want change the texture (airplane case) that's it, the zoom only works if I change from navigate to...
  7. VSP4264

    An unplanned new feature: Unwrap Texture Creator

    If i open a bgl from scenery, work ok, but if i open second bgl, the bug appear. From mdl, same thing, if im click on any menu option, the trick of navigate-select-navigate must be do to run ok - sorry the english.
  8. VSP4264

    An unplanned new feature: Unwrap Texture Creator

    I´ve same way, after change navigate to select and back, zoom back to work.
  9. VSP4264

    An unplanned new feature: Unwrap Texture Creator

    I´ve install, but MCX wont open. Windows 7 64bits. Flash CMD window and nothing happens. *Solved, install NET8. But we have difficult to zoom objects.
  10. VSP4264

    FSX:SE UVMAP dream

    Very nice! When press generate, will generate a png or jpeg file on texture folder? A doubt, if uncheck render polys, we get only the lines/edges? Another request: Currently, we can define the background color of the main screen where we see the 3D, would it be possible to have a way to upload...
  11. VSP4264

    FSX:SE UVMAP dream

    Arno, I had just thought of a way that could generate a png from uvmap and then insert it into paintkit or the texture in the image editor (photoshop for example). The option of right click and generate uvmap as new png file is very good.
  12. VSP4264

    FSX:SE UVMAP dream

    Arno, as AI Traffic repainter, the polys is helpful for understand the modeling, but only lines is helpful too.
  13. VSP4264

    FSX:SE UVMAP dream

    Arno, MCX is an incredible tool, capable of so many things, but I have a dream: when will it be able to generate and export a UV MAP (wireframe)? It would be extremely useful in so many situations! A Happy 2026 to you, and thank you for this amazing tool—without it, I wouldn't be able to paint...
  14. VSP4264

    FSX:SE AI_player.dll edit

    In my dll is only one C0 72 40, changed to 8F and gets 15 exactly minutes.
  15. VSP4264

    FSX:SE Pre-taxi out stuck

    My solution was edit "72 to 8F" on dll. Models is very good on all airports.
  16. VSP4264

    FSX AI traffic disappearing after 5 minutes

    This is FSX pure or FSX-Steam?
  17. VSP4264

    FSX:SE AI_player.dll edit

    Hi people, Im still on FSX-SE without forecast of move to another sim. But, after many years, the memory (mine head) get fails. Where i can found a patch to taxi speed and timeout for ai_player.dll on FSX-SE (Steam). The tip of HEX edit 72 to 8F no sucess on my FSX-SE.
  18. VSP4264

    Recap on Downloading SBuilder X

    Hi GaryGB, About first item, SbuilderX 3.15 (the program) goes to very very very slow and unusable if FSX-Steam opened (very useful for correct live the scenery with aircraft fsuipc connect). About second, i´ve cleaned tiles cache manually and my trouble goes off. About 2B, im really cannot...
  19. VSP4264

    Recap on Downloading SBuilder X

    I have SbuilderX 3.15 installed and I have two problems. 1. With FSX-Steam, if I connect via FSUIPC, it becomes slow and unusable. I didn't have this problem with FSX (same machine, same Windows, same everything). 2. The tile server doesn't seem to be updating anymore, this is the biggest...
  20. VSP4264

    FSX:SE Pre-taxi out stuck

    Hi people! I'm having problems with a specific scenario, where the runway and taxiways have to have a minimum width because it influences the 3D modeling of the apron, runway, taxiways, etc. Airplanes in certain positions get stuck in "pre-taxi out", they ask for authorization, respond and...
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