• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Christian Bahr

    MSFS24 Remove Before Flight - is it Physics?

    Okay, the "Remove Before Flight" flag seems to be a keyframe animation - much like my flags and windsocks. The animations of these wind objects are pre-rendered. My hope was that my flags and windsocks could utilize MSFS24's "internal physics" - essentially, direct physics rather than just...
  2. Christian Bahr

    MSFS24 Remove Before Flight - is it Physics?

    This is the technique I want to know about. How can I access this "formula" and create my own flag that also reacts to wind? Attaching the flag as an object would be the second step. For example, the MSFS24 Hot Air Balloon and the Banner that can be picked up by an aircraft. Various physical...
  3. Christian Bahr

    MSFS24 Remove Before Flight - is it Physics?

    Hello Aircraft Developers Since MSFS24, there have been these animated "Remove Before Flight" flags. You can click them in character mode, and they disappear. This is used for realistic walkarounds with airliners, etc: Image source: MSFS24 SDK I've noticed that these "flags" are dynamic...
  4. Christian Bahr

    MSFS24 bglindex.bout - Is the file redundant?

    So the file is indeed listed: Perhaps it will become clear later what the file is actually for. It's no big deal though, Garry :) I'll just leave it in the package.
  5. Christian Bahr

    MSFS24 bglindex.bout - Is the file redundant?

    I completely forgot to attach the file here. But I also believe it's needed if it's already listed in the JSON.
  6. Christian Bahr

    MSFS24 bglindex.bout - Is the file redundant?

    Hello, the question is quite simple. I noticed that two of my current projects each contain a file named "bglindex.bout". Can I delete it, and what is it used for? Post thread
  7. Christian Bahr

    SketchUp Req. input on design options - raised and lower panels - textures or modelled?

    Hi! I faced the same question as you in a recent project. I decided to model the wood panels instead of "just" applying a flat texture: Ultimately, it will come down to the amount of effort involved, but if it's manageable, then I would always emphasize the details. It gives your 3D model...
  8. Christian Bahr

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    Ah okay, then I misunderstood. The LiDAR scan data also includes color values? I previously thought that it was only the "pure" measurement data (without color values). But colors are visible in the images, hence my assumption that it's photography (LIDAR+Orthophoto=Photogrametry).
  9. Christian Bahr

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    I WANT TO GO BACK TO FSX!!! Switzerland in Photogrametry, who would have thought it? You've got me hooked with that picture of the Matterhorn 😁
  10. Christian Bahr

    MSFS20 Projected Mesh - short explanation

    Hi Severin. As far as I remember, it was important that the object's reference point was at 0,0,0. This was true regardless of whether it was a small or large projected mesh. If you have multiple objects within a "large" projected mesh, then all objects must have their reference point at...
  11. Christian Bahr

    MSFS20 Worldscript for ships

    That's an interesting question! Is it possible or not? I mean, if there were a "randomness parameter" in the worldscript, then the objects (ships/vehicles) wouldn't always start in the same place :)
  12. Christian Bahr

    MSFS20 Projected Mesh - short explanation

    Unfortunately, I can't answer that, as I don't use my own material library. My objects are textured with custom textures. The "MSFS24-Painted Lines" use Material from the MSFS24 Scenery Editor. I'm not familiar with the underlying technology.
  13. Christian Bahr

    MSFS20 Projected Mesh - short explanation

    Hi. In my case, it's a combination of three techniques: aerial image projected mes layout, single projected mesh, and painted lines from MSFS24. If you want the entire layout in a single GLTF file, you need an aerial image as a background map, which you load into your 3D software. You can then...
  14. Christian Bahr

    MSFS24 Elevator

    That's great, that's truly amazing. I experimented with it about a year ago but didn't get good results. Absolutely fantastic that it works now, that's great news! 🙂
  15. Christian Bahr

    How to make a neon sign glow in daylight - MSFS2020

    Hi John. Please check if the signal is okay. You can copy the files directly into your SimObjects folder and assign your code to them. It's important that there are two objects: the outer ring and the text. The ring has a white vertex, and the text has a red vertex. Both objects are assigned...
  16. Christian Bahr

    How to make a neon sign glow in daylight - MSFS2020

    I have no way to import a GLTF file into 3dsm; that's only possible with paid plugins. However, I did load the file into Arno's Model Converter, and I think the material wasn't assigned correctly, and the emissive color wasn't white either. The Base Color must be white and the Emissive Color...
  17. Christian Bahr

    How to make a neon sign glow in daylight - MSFS2020

    Hi. Unfortunately, I haven't had much time the last few days, otherwise I would have replied sooner :) As Dick correctly points out, it's the emissive color value that determines the strength of the effect. However, the emissive color also needs to be changed from black to white. The examples...
  18. Christian Bahr

    MSFS20 SimObject and Wav file

    I'm sorry I can't help further. I haven't been able to make any progress on this issue :-(
  19. Christian Bahr

    MSFS24 SimPropContainers

    I just tried twice to convert the rebuilt model to a SimProbContainer, but both times it resulted in an MSFS24 crash. I've reached the end of the line with this model. It simply doesn't work, and I suspect the problem lies with the model itself. I've been trying for three days to get it working...
  20. Christian Bahr

    MSFS24 SimPropContainers

    An interesting topic! @Heermeyer May I ask how you created the building? Did you first create the entire model with all its details and then detach the details from the model? And how did you process the detached parts, as Scenery Objects or as Simobjects? My questions relate to a problem I'm...
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