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Search results

  1. Christian Bahr

    MSFS Character Animation / Animated People (3dsm)

    Hello everyone! I am currently working on a new generation of Bahrometrix Living People - they should be able to speak and they should be able to change their facial expressions. A possible application could take place in the cockpit, where, for example, the pilot or co-pilot presses switches...
  2. Christian Bahr

    MSFS Babylon Exporter (3dsm)

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  3. Christian Bahr

    MSFS Animations and Conditions

    Hi! At this point I would like to share my experiences about animations that can be controlled by conditions. This should only be the beginning, the hope is that many new and good ideas will emerge from it :) Let's take a hunter's hide as an example. The hunter's hide has two animations...
  4. Christian Bahr

    MSFS TIN exclusion Polygon

    Hi all, i need some help I am struggling with a problem and the problem is called Vector Data. On an airfield (EDIU) that I am working on there is a polygon with the property that it excludes the TIN below. The properties of the polygon: noTin airport airportSize=XS The debug mode shows...
  5. Christian Bahr

    MSFS SimObject and Wav file

    Hi all! Does anyone know how to attach a sound file to a SimObject with simple means? I would like to equip one of the Bahrometrix Unliving Horror People with a suitable means of communication, a "moaning sound": But I have no idea how to do it. The SDK says something about the fact that...
  6. Christian Bahr

    MSFS Bahrometrix - Living Animals

    The wilderness is calling ... :) The "Bahrometrix Living Animals" is a continuation of the corresponding series that was already in the P3D. At that time it was a deer that ran across the airfield in EDGT Bottenhorn: We are currently in the process of bringing animated animals into the MFS...
  7. Christian Bahr

    MSFS Animated Ground Traffic - PathFollow Animation Object

    Hi! I am currently in the process of creating animated ground traffic for the Dortmund Airport project. Something occurred to me and I asked myself whether it was recently possible to use the MSFS SDK to program ground vehicles so that they collide with other objects. And so I then placed an...
  8. Christian Bahr

    MSFS Light Row and attached 3d model (heading)

    Hi! I'm in the process of creating taxi lights and underfloor lights using Light Row. That works really well: As you can see, everything is fine so far. But when it comes to the underfloor lights, then the attached 3-D model is not oriented in the right direction: The 3-D model should...
  9. Christian Bahr

    MSFS Chevrolet Suburban for MFS - WIP

    Hi dear developer (and others)! Here are a few first pictures from 3dsm 2020.3 for the "Chevrolet Suburban" project ... At the same time we continue to work on the big Dortmund project and in between there is construction on the Chevy :)
  10. Christian Bahr

    MSFS Jena City for the MSFS

    Hi, i would like to introduce you to one of my projects :) This is the City of Jena, located in Thuringia in East Germany. The scenery will only contain landmarks, processing using an orthophoto does not seem necessary. The city museum in Jena, it has an animated banner The TEAG...
  11. Christian Bahr

    MSFS Exclude Default Simobjects (Wind Turbine)

    For my current Dortmund Project, I'm in the process of getting my wind turbines into the MSFS. The wind turbines are already working very well and they are dynamic! The corresponding templates from the SDK were used for this purpose (Simobjects.xml). That means, they react to the wind strength...
  12. Christian Bahr

    MSFS Freeware Released! - Dortmund for the MSFS

    Hi, Happy New Year everyone! Our next MSFS project is coming up in the new year: My hometown Dortmund. All buildings/objects will have both PBR material and PBR textures. The scenery becomes a full-fledged PBR add-on :) The Westfalenstadion in Dortmund should of course not be missing...
  13. Christian Bahr

    MSFS Installer für MSFS

    I would like to create an installer in such a way that the MSFS community folder is specified by default when specifying the path. In contrast to the P3D/FSX, I cannot find a corresponding entry in the registry. How can I determine the installation location of the MSFS, be it the default...
  14. Christian Bahr

    MSFS Refresh/Reload texture

    Hello! I'm currently creating PBR textures for my current project. While the creation is not too difficult, I have not yet found a way to directly check the changes to the textures in the MFS. Does anyone know how to reload the textures in the MFS so that you can see the changes immediately? I...
  15. Christian Bahr

    MSFS Visibility

    I'm in the process of getting some of my 3-D models ready for the MFS. A few of these models are said to have some intelligence. That worked with the windsock and a clock. The clock shows the local time and the windsock turns into the wind when the wind direction changes. So far so good, but...
  16. Christian Bahr

    MSFS Analog Clock

    Hi! A small step forward in my current project ... a clock as a SimObject .... If you are interested, here is the code: I fished the formulas for calculating the hours and minutes out of the forum somewhere, many thanks to the author of these formulas!!!
  17. Christian Bahr

    MSFS 3-D Lights in MSFS

    Hi. I would like to ask if there is a possibility to add the internal runway lights of the MFS to his own 3-D model. What are meant are the lights that are green on one side and red on the other, etc. The internal MFS lights should actually have a GUID ?! Or asked a little differently. Can you...
  18. Christian Bahr

    MSFS Animated People (Character Animation)

    It took a while, but with a good tip from @SimArc & @Paul Domingue here in the FSDeveloper Forum it worked - the Bahrometrix Living People have finally made it into the MFS :-) If anyone is interested in how to bring animated objects into the MFS, they can read it here...
  19. Christian Bahr

    MSFS Simple Animation

    Hi! I am currently in the process of adding some of my models to the MFS and that has worked quite well so far. Mostly they are static models without animation, such as the large halls, plants, the tower, etc. But at one point I just get stuck. It's about objects that have animation. Even...
  20. Christian Bahr

    MSFS Airport Essen-Muelheim (EDLE) released

    Hello! I am currently in the process of creating Essen-Mülheim Airport for the MFS. So far I haven't even gotten around to daring to do the scenery design for the MFS, because I just flew and had a lot of fun doing it. But now duty calls and after gaining experience for the MFS SDK (Dortmunder...
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