• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. M

    MSFS20 Blender2MSFS support thread

    Hmm the xmls are exactly the same as my other work previously which have turned out great. I've taken a look through the thread and haven't really seen anything like this. Here is what I am trying to get into the game: I have had quite a bit of success getting other models into the game (you...
  2. M

    MSFS20 Blender2MSFS support thread

    I have created several models succesfully in blender and imported them into the game. However I am having this issue today for this particular model. I don't understand the error: Edit: you may need to click on the link to view the image clearly. Any help appreciated :)
  3. M

    MSFS20 Blender2MSFS support thread

    Anyone know what the ideal distance for LODs are for being able to see the structure from quite far away.
  4. M

    MSFS20 Blender2MSFS support thread

    So has anyone worked out why objects pop in when you're right over the top of them? With LODs not working there doesnt seem to be a way to fix this issue.
  5. M

    MSFS20 Blender2MSFS support thread

    because not joining them as one object doesn't work. If you have multiple materials on multiple objects you MUST join all your objects into one object before exporting
  6. M

    MSFS20 Blender2MSFS support thread

    Anyone have any ideas on this? Alternatively as LODs seem to be a bit hit and miss for a few people, does anyone know how to stop my model from popping in only when right over the top of it? My model is <100mb and <500k vertices but still pops in. How can I fix it so that it loads perfectly for...
  7. M

    MSFS20 Blender2MSFS support thread

    To clarify how I fixed this - it was through the advice of Vitus. I stripped my model completely of textures and then used smart uv project. Then I manually added every material back...tedious yes, but it had to be done, all works well now except the LODs I mentioned in my previous post which I...
  8. M

    MSFS20 Blender2MSFS support thread

    Have you had any issues with actually spotting the LOD scenery in the scenery list? I havent been able to actually see my LOD scenery in the scenery list even after following the right processes shown here:
  9. M

    MSFS20 Blender2MSFS support thread

    I honestly have no idea, I'll look into it, fairly new to this and learning everyday. (Hope it doesn't come across like I'm blaming the tool - love your work and appreciate the pointers, I'll do some youtubing and see what I can come up with).
  10. M

    MSFS20 Blender2MSFS support thread

    Biggest thing I'm finding is that texture colours for certain objects are being swapped around. In this case my field in blender is definitely green, my sign blue, yet its flipped the textures for some reason. I've got another sign that is definitely white with no pbr textures applied, yet its...
  11. M

    MSFS20 Blender2MSFS support thread

    Thanks for the response. Just to confirm the emissive modifier should be 1,1,1 and that's in the standard node settings? Albedo colour and emissive colour (I think it's called - the setting under albedo colour)should be set the same as albedo colour?
  12. M

    MSFS20 Blender2MSFS support thread

    Anyone had any luck with the emission modifier? Seems very hit or miss for me. Some things really pop as expected, and then some things have the wrong colour or just don't look right at at all. Any ideas? And speaking of glass I tried all those settings but the glass looks like copper from one...
  13. M

    MSFS20 Blender2MSFS support thread

    Yes absolutely. I get the bin, the xml, and the 3d object. I know it's an issue with the textures as earlier I tried loading the object into the sim with no textures and had no issues seeing the object in the sim. I just can't work out why there is an issue as literally every texture has been...
  14. M

    MSFS20 Blender2MSFS support thread

    As a follow up to this, I've gone through literally every texture of my model and applied either MSFS Standard or MSFS Glass. My understanding is that this is what is required for literally every texture as there are only 15 different settings that MSFS uses. so if there are any textures that...
  15. M

    MSFS20 Blender2MSFS support thread

    Yeah I did. Is there a python script or something that I can use that will take my current object selection, convert it to MSFS Paramater 'MSFS Standard', and then apply the same colours and settings (or at least the same colours) that the original material had? I don't mind having to manually...
  16. M

    MSFS20 Blender2MSFS support thread

    I went into the sim, built the package, didn't get any further because after loading in editor the object wasnt in there. I've had some more success today but its not ideal. I've got my object with all materials, I stripped all the materials off and then applied one basic texture to the whole...
  17. M

    MSFS20 Blender2MSFS support thread

    I have a fairly complex structure in Blender. I tried simply exporting it to GLTF without assigning any of the materials to MSFS Material Parameters but my object did not show up in the SDK list for import - figured it was to do with the textures and the fact I didnt assign each of them to MSFS...
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