• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    MSFS Delta time, normalizing rates to frame-time & detecting pause

    Hey guys, In my C++ gauge I'm trying to 'animate' a variable by having it chase a target number at various speeds. This is something I've done many times in different sims, and ordinarily I use delta_time to normalise my rates for frame time (ie multiply the desired rate per second by the...
  2. M

    MSFS C++ Flight Model Override

    Hey Guys, I wish to override the MSFS Flight Model with my own FM written in C++, ideally by simply supplying my own forces & moments & leaving the sim to calculate resulting velocity/accel/position. Can this be done? I see no Force/Moment/Aero Simvars, only velocity/accel simvars that are...
  3. M

    MSFS Reading Cockpit Camera Position/offset

    Hi, Does anyone know if it's possible to read the camera position when in the cockpit view mode, or the offset of the camera from default view (xyz)? There are some camera simvars vaguely mentioned in the SDK but no real information is provided. I'd like to read the 'head' position of the...
  4. M

    MSFS WASM - Setting Simvars

    Hey guys, I'm currently using c++ & WASM to program systems & gauges. I've had no issue getting & setting localvars, as well as getting token simvars and simvars. However I haven't worked out how to actually set/change the value of a Simvar (assuming it is settable). Is this possible, and if...
  5. M

    Free-Castoring Wheels Supported?

    Hi, Having some trouble setting up true free-castoring wheels for a tail-dragger. There are some variables for it, but from my experimenting so far none seem to have any real impact as it always defaults to rudder-linked steering. The variables in question: max_speed_full_steering =15...
  6. M

    Piston Engines - Balancing Manifold Pressure & Engine Performance

    Hi all, Working on a piston-engine Aircraft, so far the performance has been pretty good and by the numbers until I just noticed that the manifold pressure was not correct (ranging from 5 - 29 instead of 5 - 66 with the supercharger). However, enabling the supercharger or turbocharger does give...
  7. M

    wWise Custom Soundbanks supported yet?

    Hi All, I'm a 3rd Party dev that's come from an X-plane / FMOD background, I'm trying to work out whether wWise and 3rd party soundbanks are officially supported yet? I note in the documentation it states that 3rd party banks won't be supported until version 1.x (I think 1.3), however there...
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