• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    The AI Carrier in a Mission

    Hornet Missions Hey Viking77, I tried those free Hornet missions. They are very buggy and caused lockups of system that required a complete shutdown and restart. Also, the missions are far from complete and are a poor example of the high quality expected from a payware company. The first...
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    Another animation question

    Now it works Hi Arno, Thanks again for your help. Here is how I found the proper format for the GUID to use for placing the FS2004 clouds into FSX. My library file holding the cloud.bgl was in the addon scenery. The name assigned by FS2004 gmax was ModelData...
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    Another animation question

    Progress so far I made a simple object in fs2004 gmax and applied rotate to user with MDL Tweaker. It worked OK in fs2004 and also in FSX. So I made a cloud mdl and applied rotate to user. It works OK in FSX and is a big improvement over my previous non-rotating clouds. So far, it only...
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    Another animation question

    Thanks Arno. Do you know of a way to do rotation so the object is always facing the user that works in FSX? I tried MDL Tweaker and got an error message that the MDL file was not of the proper format. Does MDL Tweaker only work in versions earlier than FSX? It was easy to do this back in the...
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    Another animation question

    Update on the cloud problem I didn't mention in the first post that I am working in FSX. In the FSX SDK the cloud example is a .max file which does not run in gmax. I have since installed the FS2004 SDK. It has a cloud file that runs in gmax. It has a camera which allows the cloud to always...
  6. S

    Another animation question

    My first post. I am a new user of gmax. I am building models of clouds to use for marking thermals. Is it possible to have the cloud image rotate so it is always facing the plane? MS has done this with their clouds and say in the cloud tool SDK that you need to have a camera in the scene so...
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