• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Jorge Padilha

    MSFS24 Problems type of a staticobject (flag)

    Thanks, i allready use, and it did not work. But , I ´ll tried another time and chek the rest of the pieces, sim.cfg, model and definitions files.
  2. Jorge Padilha

    MSFS24 Problems type of a staticobject (flag)

    Hello everyone, I build a flag in blender 3.3 with animated bones and i exported to msfs2024. The flag runs normally in blender with correct moviment. But when i try to compile in dev mode, here it is the really problem, the compiler doesn´t accept any type of object, that was firstly charged...
  3. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    I sent to you in my google drive in the same way.
  4. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    Ok, I ´ll send by me google drive to you and if you want to pass to others, no problem. Thanks.
  5. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    Hi, Dick, I have worked hard to rebuild my scenery of 2024. The comp a normal were good and help me a lot. But when a try to export, the AI say that i have to configurate the diagram of node, and separate chanel, rgb, and then the thing is complicated. In MSFS2020 i didn´t anything this diagrama...
  6. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    By the way, i downloaded the link of Dick, 2 days before. Is this upadated from your suggestion? Hy Dick I have a doutbt in this comp app. First, my problem is with normal image, and how to load this normal in this software ? The software is made to comp generate, or normal too.? In case of to...
  7. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    thanks Gary, I´ll upadate the comp texture.
  8. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    Hi, VPilot, I tried the compilation with several alterations in Blender config export to msfs2024. This modifications are show in the prints here attached, (03 prints). See this prints and evaluate the details and possible fix. Now the object are with a brown collor diferente of the white...
  9. Jorge Padilha

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    Hi, guys, I did models in blender and I try to export corretly to msfs2024, but the object is always white in the sim. I saw in co-pilot AI that can be a problem of inversion of channel Y. I allready did a process like this in shadding blender, but it is very long and annoying, i ´dd like to...
  10. Jorge Padilha

    MSFS24 Go around in Blender to MSFS2024

    Hello, I'm having quite a few problems with Blender versus MSFS2024. Just to illustrate, 3 models that I made in Blender 3.3 and exported to 2020, I brought them to 2024 and they worked normally, but when I wanted to make some changes to one of them, I can't export the textures, the model goes...
  11. Jorge Padilha

    MSFS24 Valid texture to export from blender

    So I think that texture is not my problem, because I ' am using exactly this texture. I ll continue to find a solution. Thanks.
  12. Jorge Padilha

    MSFS24 Valid texture to export from blender

    I´m sorry Heermeyer, i´dd continue with the issue . I downloded from AmbientCG, or something like this, but after thousands go around in export from blender to msfs2024, i never got a good result, and I susppect that is this textures the problem. So I´dd like to ask you, if you know a good place...
  13. Jorge Padilha

    MSFS24 Valid texture to export from blender

    Thanks Heermeyer, I think i fixed the problem. Thanks aniway
  14. Jorge Padilha

    MSFS24 Valid texture to export from blender

    Sorry, people, was bad, my question. I´ll be close.
  15. Jorge Padilha

    MSFS24 Valid texture to export from blender

    Hello Everybody, I have had problems with the exportation from blender to gltf to skd of msf24. The export process goes until 50 % and frozen. Could someone say if this textures (pbr convert to png) can work, or it is the cause of the frozen process. The list of texture is attached here. Thanls
  16. Jorge Padilha

    Blender Replacement of Simplygon

    Thanks to Dick and Gary, I ´ll try these suggestions. One things to consider, is that my models are too simples, topographic models, as montains and caves, that doesn´t need, much lods. I think that is only one lod, or lod_0. I´ll try and any advise and I´ll return with my friends here. Best.
  17. Jorge Padilha

    Blender Replacement of Simplygon

    Hello Everybody, After a little gap in use of Blender, I exported a model to MSFS2024 and I face of Simplygon negative to compile. Now i ´m stopped to devellop due this software that microsoft hesitate to put free or not. Today, if exist, is very expensive the license to us. In the "state of...
  18. Jorge Padilha

    MSFS24 Serious problems of crash in MSFS2024 - looping at final load

    Hi everyone. I have had serious problems with my MSFS24 and the causes I don´t know, but I have suspect that the AIG/OIC could be the source of all this issues, but I allready clean all contents of them. Nothing to happened, crash continue. I try all that it is disponible in net/AI. I...
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