• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Creating a night texture?

    Thanks Hi Arno and Ruud, thanks for your answers. It has helped me very much. Have a good day gkib
  2. G

    Creating a night texture?

    Dear all, I created a Text with 3DSMAX, compiled and imported it in FSX. On the Day option I can see the object but when I switch to the night mode I can see the Text but it is dark. My question is:How can I add a Light to/over this text object? Or must I create a Texture. When I must...
  3. G

    Problem with a exported object

    Dear Ruud and mendiola_loyola, Thanks for your answers it was very helpful. :):):) Thanks gkib
  4. G

    Problem with a exported object

    Dear All: I have a question about 3DSMAx V7. I want to Create a flag in 3DSMAX. I make it and I exported it to the Flight Simulator X Format (.X Format) and convert it with XtoMDL and BGLComp. The flag is made with the Plane object. And I put the Texture (It is in the .bmp format) with...
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