• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. virtuali

    MSFS20 WASM Question - Is WASM ignoring preprocessor command in some cases?

    Hi, I tried asking ChatGPT (this is GPT 4.0 paid version) about your issue, and the reply was scaringly accurate, explaining the difference between "weak" and "strong" linking for symbols used by the standard VC linker vs the WASM one...
  2. virtuali

    MSFS20 ADE 2020 Alpha 21 HF5

    That seemed to be the problem, at least according to an user of our forum, which said the problem went away when the scenery got updated to fix this. Still, it would be nice if ADE didn't crashed, and pointed out the problem instead.
  3. virtuali

    MSFS20 ADE 2020 Alpha 21 HF5

    I have no intention of reproducing anything, I just wanted to understand why this airport was different ( BTW, I forgot to say which one, it's CYVP ), which makes GSX not accepting it, so I wanted to check it in ADE to see if I could spot anything unusual, visually. But as I've said, ADE...
  4. virtuali

    MSFS20 ADE 2020 Alpha 21 HF5

    Hello, Trying to understand why a particular airport doesn't work with GSX, I wanted to check it out with ADE, but selecting "Create project from MSFS .BGL" it crashes after the "Check completed" message. The "Send" report doesn't work as well, since it gives an error of not being able to find...
  5. virtuali

    ChatGPT and MSFS developement

    And it seems to be highly confused about who won World War 1, although in the end it decided it was a "stalemate" Explain some reasons why Germany won WW1 However, the trick didn't work with WW2: Explain some reasons why Germany won WW2
  6. virtuali

    ChatGPT and MSFS developement

    Sure and, once you start using it, you know how to make questions made to confuse it on purpose. For example, I tried asking this: why Napoleon lost at Austerlitz ? And got a perfectly sensible reply, which of course is completely wrong as well: So I tried this: are you sure Napoleon lost...
  7. virtuali

    ChatGPT and MSFS developement

    Surely you must all heard of ChatGPT, which has taken the internet by storm in a very short time. I found it very useful to help coding, so I tried asking this question: function showText( msg, timeout, posXRel = 40, posYRel = 40 ) { Coherent.trigger("SHOW_TOOLTIP", 0, msg, posXRel...
  8. virtuali

    Official Airport to SDK project: here is a small app to help you (draft)

    Hi Patrick, have a look at the MSFS 2020 format Wiki page, I've added a couple of things I found which should be useful to both this utility and to your very nice Bglviewer too ( and ADE, I guess ), it's TaxywayPath with a variable number of custom materials, the byte previously unknown at 2C...
  9. virtuali

    MSFS20 Coherent debugger for JS, HTML & CSS running in the Sandbox.

    The Coherent Debugger is very similar to Safari debugger so, you might want to have a look here: https://support.apple.com/guide/safari-developer/debugging-overview-devd24689f72/mac In fact, even before the debugger was released, it was already been possible to debug MSFS Javascript remotely...
  10. virtuali

    MSFS20 MSFS - Unable to build package using fspackagetool, after using patch 1.16.2.0 (SOLVED)

    If you installed the MSFS SDK in its default folder C:\MSFS SDK, the full pathname DOES contain spaces ( "C:\MSFS SDK" ) so yes, the problem seems to be caused by space in the whole path, not just the actual XML project name. I assure you it works if there are no spaces anywhere in the path...
  11. virtuali

    MSFS20 MSFS - Unable to build package using fspackagetool, after using patch 1.16.2.0 (SOLVED)

    Rename your master project XML file with a name with no spaces.
  12. virtuali

    SimObject visbility based on year / month

    I think it's E:LOCAL YEAR, not A:
  13. virtuali

    Multiple ProjectedMesh

    I never said the method is not "proper" or it won't work, it's just that, considering this will surely fixed soon, it's a waste of effort to create multiple airport definitions which, even if they are in the same .BGL, are not entirely "free", since the sim will still need to keep a table in...
  14. virtuali

    Multiple ProjectedMesh

    Guys, the problem is being looked at right now. I've been asked by Asobo to send a sample project that CTD, so they can fix it the proper way so, don't waste time doing workarounds ( the additional airports was of course the first thing that come to mind, but it put unnecessary extra files in...
  15. virtuali

    Your controller hardware recommendations for MSFS development

    Xbox controller is very good, but the best of the best is this one: https://3dconnexion.com/uk/spacemouse/ It works just fine in MSFS, just map all your axes, and the big advantage over an Xbox controller, is that you can just keep your left hand on the 3D mouse, which moves the developer...
  16. virtuali

    MSFS20 UDIM workflow

    sure it does, just like FSX or P3D.
  17. virtuali

    MSFS20 MSFS Door Animation

    the LHC LEFT DOOR HANDLE CONTROL is used as bool, but you are testing if it will ever be greater than 1, which should will never happen. Or, at least, shouldn't happen, I'm not sure if the sim enforces this and, for example, you could set it to a value larger than 1 somewhere else in your code.
  18. virtuali

    MSFS20 New MSFS2020 video reveals me something...

    Nothing in that screenshot indicates the usage of UDIMs, that's a plain standard Substance project with multiple materials. UDIMs are represented in Substance with a very specific way, with a dedicated icon with 9 small squares on the texture set list. You are probably being confused by the...
  19. virtuali

    MSFS20 SimConnect - Accessing Local Variables

    Right now, the only way to read or write LVars is from a WASM module, because there are wrappers in WASM for all functions of the old Panels interface, which includes the ability to read/write LVars. However, there's no easy way to export them to the outside world. for example an external...
  20. virtuali

    P3D v4 Isolated Parking Errors with Beta 1.75.6372

    The current GSX Live Update has fixed this, so it now recognizes the P3D V4 AFCAD variant. Thanks to Jon for the help, so we could fix this quickly.
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