• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

aoa

  1. ParadoxEvil_EXE

    MSFS20 Broken pitch

    Context: im working with an IL-62M, modern flight model, my goal is to make it fully native, im working on other stuff for the native conversion. But problem is, I cannot figure out what to change in flight_model.cfg to fix this issue At takeoff, ~160-200 knots, 5±2° AOA, I have to use 55%-78%...
  2. delivery guy

    P3D v4 AOA is jumpy in windy conditions

    Is there a good method to prevent the wind from making the AOA indicator jumpy? I never noticed this until recently that our AOA gauges we create get very jumpy in high wind conditions. Is this normal behavior? Only solution i can think of is a bit of lag added to the code animation.
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