• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

convert

  1. F

    MSFS20 SketchUp to Blender - Migrate from Principled BSDF to MSFS Material

    Hey everyone! Long time no see! I'm trying to get back into scenery design and I have a few terminals modeled and textured in SketchUp and imported in Blender. They import fine, with all the albedo textures and UV, but they are all using standard Blender materials (Principled BSDF). Is there an...
  2. F

    MSFS20 Issue to convert FSX plane to MSFS

    Hi ! ! Disclaimer ! Following plane i use, is from Carenado, it's Fa50 EX. All the credit go to the dev. Also, i use this module only for me and my self. Back yesterday... Trying to convert fsx plane to msfs with ytb tutorial : [First Part] Open aircraft.MDL in modelconverter X, try to...
  3. Jackaroo05

    MSFS20 P3D v4/v5 Gauge to MSFS?

    Is there any way to port a P3D v4/v5 gauge to MSFS? I'm trying to convert analog gauges. Any help is appreciated. Thanks!
  4. S

    MSFS20 Materials editor

    Most probably an error somewhere on MY side, but I'm using the materials editor to convert jpg files to dds, but after selecting the files, and trying to convert, nothing is saved. I'm presuming I have a setting missing, can someone point me in the right direction?
  5. R

    Conversion on MCX

    Hello, Im using P3DV4.5 i have SDK instaled on my computer i want to put 3d models directly via MCX sadly is not working the problem i can't see the model on p3dv4.5. I create file scenery & texture ;) Please guys help me to fix this problem
  6. J

    Is it possible to Export OBJECT files from BGL Formatted

    Hello. I want to export some scenery objects which have been converted to BGL format already, to further inspect them in other programs (sketchup, blender, etc.). Is there a possibility to "recover" the already formatted files? I don't even have FSX and I don't know a lot about it. Can...
  7. DrzewieckiDesign

    Forum conversion - phpBB Przemo -> phpBB 3.2

    Hi. We are looking for a person/company able to convert a discussion board from the phpBB by Przemo format to the newest phpBB 3.2 and to keep it maintained. I need to have the following things converted (moved): - forum tree (with subforums, hidden subforums etc) - topics, posts and private...
  8. I

    Save a .MDL ModelConverterX

    Hi! My problem is that i'm doing my first project so I don't know very well what I'm doing. So: in model converter X, after load the 3d object from sketchup and minimize drawcalls, I use the Mass Texture Editor to convert the textures to .DDS . How can I know which textues I must convert...
  9. ralinn

    FSX Batch Convert

    Hi Arno, I'm wondering if I'm the only one experiencing a crash when using the batch converter in MCX? This is what I'm doing: 1) Selecting Batch Convert from the Wizards menu 2) Adding the BGL file (containing multiple MDL files) in to the input 3) Adding "Assign new GUID" 4) Selecting output...
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