• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

gmax

  1. Fern

    FSX Scenery Static Cars

    Hi, All I am looking for cars to be used static in FSX scenery (of FS2004, for that matter). Problem with the library objects is that the individual vehicles have lights on at night, and the parked ones don't always fit the space available. Does anyone know of a gmax/3ds bunch of cars...
  2. delivery guy

    FSXA Gmax MAXscript error: Unknown system exception

    If you use Gmax i am sure you have seen this error and forced to restart Gmax. MAXscript error: "Unknown system exception I have searched online from time to time and found that people get this error for different reasons and there is no real solution. I get this problem from "right clicking...
  3. nimworks

    3ds-Max Gmax Bridge 2.0

    The 3ds-Max Gmax Bridge maxscript utility facilitates the exchange of geometry and associated key-frame animation between 3ds-Max and Gmax. Gmax, by default, cannot export to data interchange formats like FBX or COLLADA thus making the data created within Gmax redundant and confined to the...
  4. krispy1001

    3DS Max .X file Request (Closed)

    I have a request of any of the 3DS Max users out there. Fist I would like to ask does 3DS Max allow you to export a .x file. And If it does, could someone when they have some extra time on there hands make a simple test file for me. Test file simple cube with a diffused texture and a simple...
  5. RonFleur

    FSX Gmax export errors - PROBLEM SOLVED!!!

    Hello everyone, Let's begin with a standard opening to a post like this: I'm (kind of) a newby to scenery design. For a while now I've been playing around with it. I've read a lot of post on this and other forums, watched lots of tutorials on YouTube, learned Airport Design Editor and played...
  6. Rick Celik

    FSX Lines and Ground Polygons

    Hi, After reading through threads and tutorials i have done everything by the book to get rid of them lines that are caused when creating ground polygons. Its getting better and after about 300ft i cant see any lines but below it at certain angles they are slightly visible however only on...
  7. antaris

    FS2004 About cleaning materials question

    G'Day folks I am not doing ok with Gmax material editor. Since I am using Unlimited export system, I have several scenes with objects sharing the same materials. The main problem is that I realized that the same material, appeared in the same scene (and also in the remaining) with different...
  8. M

    FSX Imported gauge becomes all black [from GMax to FSX]

    Hi to all, I'm facing a strange problem during gauge exporting from GMax to FSX. I successfully exported a very simple toy gauge (composed by a torus, and a cylinder inside as needle), following the procedure explained in this very detailed tutorial: Now I want to apply this procedure to a...
  9. S

    FSX Ground polygon textures appearing black

    i converted my textures to 32bit bmp using dxtbmp along with alpha textures. then i converted them to dds file using image tool from p3d sdk. after that i converted my gmax polygon to bgl file using mcx ground polygon wizard. but after adding my scenery to fsx the polygons are appearing black...
  10. S

    HOW TO MAKE PHOTO REAL RUNWAYS AND TAXIWAYS

    CAN ANYBODY TELL ME HOW TO MAKE A PROPER RUNWAY AND TAXIWAY LIKE THE PAYWARE SCENERY IN FSX? I REALLY NEED TO KNOW. I HAVE GMAX FOR FSX, MODELCONVERTERX, ADE, SBUILDERX. PLS HELP ME.
  11. N

    SDK installation for FSX SE so tools are avaliable in game and Gmax and Blender2fsx would work!

    This is a repost of my original thread on reddit: https://www.reddit.com/r/flightsim/comments/3yvmqe/how_to_set_up_microsoft_flight_simulator_x_sdk_on/ How to set up sdk for FSX SE for FSX, Blender and GMAX Preface: SDK on FSX SE also known as Steam Edition is incomplete and does not start...
  12. Balu0

    FSX Help with correct LOD settigns on custom model

    Hi guys! I'm making a small grass airfield. The runway edges are marked wit barrels painted white. I made a low poly model in gmax (1m x 1m x 1m), exported it, made a library out of it with library creator , placed it in my scene with ADE, and it is there, but I have to get close to see it. I...
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