• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ground polygon

  1. C


    Fixed, thread can be closed
  2. yorgosGK

    Comparing the 3 ways to texture the ground...

    There are pro's and cons for every method of ground texturing. Firstly I put all three options side by side (for what it's worth this is just a flat plane textured in Substance). Right off the bat we can see how awesome the Scenery object renders in the game's engine. If only the other 2...

    P3D v4 Flatten a model

    Hello I was working on a Ground Polygon and without knowing it, I made a big crazy model I was in TOP ortho view so it didn't appear when I was editing, 4 hours of work non-stop is just gone :( is there a way to flatten my model? to put every vortex in the scene to position z = 0 I searched...

    Override an old Ground polygon

    Hello all i'm working on an update to an airport that has a Ground polygon the GP has been made by someone and he probably compiled it with SCASM as he used MCX for that and he used the fsx format so my update now works with PBR materials and i wanna get my GP to be on top of his GP you might...
  5. J

    Volumetric Grass showing when I'm closer to it.

    Hello, guys. Maybe this could be very easy solution to some of you, but I really need your help, if possible. I have created .bgl file of the volumetric grass I need for my airport. It fits almost perfect in some areas. The problem is there, It gets more and more invisible as i'm getting far...
  6. Bulent Eroglu

    P3D v4 runway markings and curved taxi lines

    whats the best way to design runway markings and curved taxi lines on sketchup? I can make aprons and import them into the sim without no problems now, thank good I am making some progress but I am having trouble with making actual markings. I really dont understand how .dds works i seen...
  7. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
  8. S

    FSX FSEarth Tiles not showing satellite Image

    I downloaded the FSEarth Tiles v 1.3 the current version. But no satellite image is being displayed. I edited the .ini file. But still its not showing the satellite image. Pls help. Thank you.
  9. G

    P3D v4 Ground Polygons no shadows

    Hi guys (beware: noob at work! :banghead:), I keept searching for this question and found some older threads that not all GP layers will cast shadows. Unfortunately placing my GP on layers from 16 to 24 did not fix this. I still can't see any shadows on my custom ground polygons. Any advice...
  10. T

    Ground is flickering

    Hi Everyone, I created the ground of my airport in Blender. You can see this "Mesh" in MCX here: http://bit.ly/2fG4GKY Later on I imported it as a Library Object into ADE and then I saw that the Mesh was flickering in FSX. So, how can I use my Mesh as a normal ground? And my second problem...
  11. Rick Celik

    FSX Ground Shine mdl layer not aligned with fs2002 style poly

    Hi, Please forgive me if this has been answered. I have done my reading and still find an answer to it in detail. I have decided to go with the FSX gmax mdl ontop of the fs2002 style poly for the sun shine on the tarmac look which i think looks really incredible! however the layer on top does...
  12. Rick Celik

    FSX Lines and Ground Polygons

    Hi, After reading through threads and tutorials i have done everything by the book to get rid of them lines that are caused when creating ground polygons. Its getting better and after about 300ft i cant see any lines but below it at certain angles they are slightly visible however only on...
  13. David Kings

    FSX Ground polygon layers order

    hi everyone I am making a GP but I have a terrain issue. I made a GP and converted it with MCX using ground polygon wizard and set the altitude to 250 meters then I used ADE to modify and edit some taxiways of my airport and set the airport altitude to 249.50 meters, then made a flat terrain...
  14. K

    Apron lights

    Hello everone, I am new to the forum. I wanted to say hello! : D Sorry if I write in the wrong section. we do the scene and made an apron and set up to three lamps made in SketchUp. They gently lit under the influence of added Convecter model X. I wish illuminated the entire apron. I mean, I...