• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

mapping

  1. FSMuseum

    Sketchup Texture Mapping Issues

    Hi all, I am attempting to model some very low-poly cars for use as scenery objects. Issue #1: Each car is an individual component in Sketchup for ease of copying and modifying. When entering the component (double clicking on) and then exiting the component, the texture mapping of any...
  2. carlosgomez

    Secondary UV blend into Main Albedo?

    It is anyway I can multiply a layer with the secondary uv map over the albedo main uv? P3Dv5.2 with PBR material. I already tried into the detail channel with no success. The PBR material does not have such thing in options as blend detail. Thanks al a lot.
  3. S

    Prepar3D Texture Map Converter (for Normal Maps and PBR Metallic Maps)

    HEY Guys and Girls :) I've developed a quick and dirty little tool (C# .Net w32), it makes the texture/modeling life easier :) 1st feature: Convert Normal Maps (valid for both, Std. Diffuse Textures & PBR Textures): You might know, when using Industry-Standard-Normal-Maps for Prepar3D, you...
  4. Rotornut44

    [SKP/MCX] Stubborn model texture mapping issue.

    Hello. I'm throwing this thread into the 3D Objects General forum board because quite frankly I'm not sure exactly where it fits.. I've had this issue for a while and have ignored it until now since it has just been a minor texture issue. However, I would like to fix it. When viewing my model...
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