• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs airport

  1. Y

    MSFS20 The price 500€ kuwait airport retexture only

    Hello everyone one! Ive built kuwait airport via sketchup and used a wierd way of texture ( its not uv mapped), this results in bland textures missing alot of thing tbh. What I require: 1- fully retexture the whole airport buildings most importantly ( ambient occlusion, weathering, stains and...
  2. Santo

    [ALREADY SOLVED] "Transparent" textures on building

    Hey guys! I'm bringin' some old .obj models into MSFS. I had imported these buildings a long time ago, and they looked ok. But now when I try to put them on stage, they look like 'transparent'. I attach a screenshot. I have tried modifying the textures in different parameters and I have...
  3. Marcstrasb

    How to Remove Road Traffic Generated by Asobo ?

    I am trying to restore an air base to the way it was in 1950/1960. A taxiway has become a road actually used by road traffic. I would like to know how to stop the road traffic generated by Asobo on this part of this road in order to return it to a taxiway. Regards, Marc
  4. DeMBaSs

    MSFS20 Wrong shadows orientations

    Greetings! I've searched the forum and found no answer to my question.... I'm new to the development, so it's obvious that I'll end up with some troubles. Trouble is shadows on my object... What did I wrong? Please help. I'm out of thoughts. I checked face orientation in Blender all good. I...
  5. L

    Team Recruitment for MSFS Dar es Salaam (HTDA) Scenery development

    Hello MSFS Community, I am embarking on an ambitious project to develop highly detailed and accurate scenery for Dar es Salaam Airport (HTDA) and its surrounding cityscapes for Microsoft Flight Simulator. This project aims to bring to life one of Africa’s vibrant but underrepresented airports...
  6. X

    MSFS20 Changes with MSFS SU14 : Runways assignment

    Hello. I have just realized that MSFS ATC seems to stick to the runways priorities for T/O or landing set in ADE since the latest release SU14. My favorite airport has parallel runways and I was using AIFlow and/or AIGround to force AIs to use proper runways but I noticed something "strange" and...
  7. peacefarm

    MSFS20 Pavement/Ground Poly Workflow (MSFS)

    Hello all. First of all, this is something that has been haunting me for years now and I finally decided to sit and address it and that is: PAVEMENT. After seeing and trying many of the methods available to us, I have to wonder; what do you use and WHY? So far, I've made my own textures and...
  8. TulparSim

    MSFS20 How to properly implement MARS in MSFS2020?

    Hello, MARS system, Multiple Aircraft Ramp System, is used widely in Turkey. Especially in Istanbul, this is crucial. It doubles the terminal gate capacity. Question is: 1- How to properly implement this system in MSFS 2020 sceneries? Is putting 2 mediums and 1 heavy at the same spot enough...
  9. WildLynxPilot

    MSFS20 Segelflugplatz Stillberghof

    Available at https://flightsim.to/file/45396/segelflugplatz-stillberghof
  10. vezirgiannis

    Job opportunities for everyone.

    Skyline Simulations, a company with about 10 years in the field, is looking to expand its team and is starting a recruitment period. !!!THIS IS A PAYING JOB!!! What we're looking for: - Anyone that loves developing airport sceneries. - Anyone that knows how to texture. - Anyone that knows how...
  11. hoynedawg

    MSFS20 [Released] NZRA - Raglan, New Zealand | NZA Simulations

    NZA Simulations have been working away in the background on NZRA Raglan - Freeware due out next week! Like many developers, we have been delayed by issues introduced in MFS SU5. Here are the screenshots for the media release. https://nzasimulations.com
  12. Tatu

    MSFS20 [Released] Rovaniemi Arctic circle

    Hi! I have done Rovaniemi scenery for almost 20 years now... and here goes, a new version. The airport itself has very interesting terrain, you can't see the end of the runway from both of the 03/21 ends. The terminal is bigger now, sadly I don't have very much reference to make it excatly...
  13. peacefarm

    MSFS20 MASTER Thread of Airports Being Worked On

    Hi all, I recently released a title that I had been working on for ~6 months when another developer came in with their XP conversion and released it prior to mine. While I understand it's an open market and we can all release whatever we want, whenever we want, I don't believe this to be the...
  14. hoynedawg

    MSFS20 [Progress Update] NZMK - Motueka, New Zealand | NZA Simulations

    NZA Simulations is proud to bring you a new freeware airport to tie in with our upcoming payware release of NZNS - Nelson. We have kept this one quiet.. NZMK - Motueka .. coming soon! Massive thanks to Blake and Terry for all the time spent grabbing references for this one...
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