• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. Davide Ferrara

    From Substance Painter to 3DS MAX and P3D v4.5 (PBR) -- Tutorial --

    Hi everyone, I'm David from Tailstrike Designs! I just discovered an easy way to export material from Substance Painter easily in P3D v4.5. 1) First of all of all we have to create a preset for exporting all the texture with the correct channel in place! 2) Open your SP project, go to file /...
  2. A

    Ignoring UV Mapping

    Hi, I'm a newbie doing to preliminary testing of making a model in Blender then loading to P3DV4 via MXC. In Blender I have created the model and added a Material, UV mapped and added a seamless brick texture. In Blender it looks OK. ( Please note scaling of the bricks is correct. I then...
  3. S

    P3D v4 About skeletal animation, how to import p4d and control them with buttons

    Hello everyone, I am a beginner. I have some questions. I used 3dsmax to create some aircraft parts and animations, how to import them into p4d, how do I use shortcut keys to control them in p4d? Is there a tutorial?;) Looking forward to your reply。:D
  4. ddawson

    PDK Sample Gauge 1.0

    This is a sample gauge that implements some of the features available to gauges through the PDK These inlude: Fuel handling Sound Pause status Message handling The #includes for the header files are reflective of the way I have them stored on my system so you will need to modify these entries...
  5. A

    Dynamic lights only partly showing

    hello all, I have a quick issue, I am in the process of adding dynamic lights to MMMX by TAxi2gate, just so I can experiment with the effect on non-v4 native airports. I am using MCX to add the spotlight effect to each position within the BGL gile, and I can see the dynamic lights in the sim...
  6. Christian Bahr

    P3D v4 Halloween Scary Party Castle Frankenstein

    A scary hello! For this year's Halloween party there is a small dance scene for the P3Dv4: The Helloween Scary Party at Castle Frankenstein. The place is, as the title suggests, the castle Frankenstein in Germany near Darmstadt. Every year the Halloween party takes place there and it was close...
  7. Christian Bahr

    P3D v4 WindShild RainEffect on Buildings

    Hi Devs! A simple question. Is it possible to put the WindShildRainEffect on buildings as well and has someone gained experience with that? Here in the forum I could not find anything suitable for the subject. What is meant is whether the raindrop effect, which has existed since P3DV4 for...
  8. M

    P3D v4 Detail texture change every 1 second (LUA script)

    Hi, I've been experimenting to animate texture in P3DV4. First I tried to display 3 different objects in sequence, however there was a noticeable performance loos plus the whole operation was quite time consuming to do. I was wondering if anybody tried to do this using LUA script and if...
  9. G

    P3D v4 How To for seasonal textures?

    Hello guys, I need a bit (or a lot) of help understanding how to implement seasonal textures in my work! What I did so far: - grabbed the sat img (SBX) - modified the img to generate seasons (Gimp) - applied texture to "ground" (SKU) - inserted texture into the sim (MCX) - hardened terrain...
  10. S

    Effects placed using SDK instr not visible?

    Seriously, I'm about to Elvis my monitor :cool: I've spent countless hours now meticulously placing an effect file using the method outlined in the SDK. I'm able to place a ramp spotlight effect with a y-offset of 55 (ft or m I don't know). The effect previews beautifully in P3d (v4.1). I save...
  11. K

    Simdirector catalog loading

    I can't get simdirector for p3dv4 to load the catalog. I have tried disabling all of my addon scenery and I've also tried turning off the friendly names option to speed up the time. I actually can't turn off the friendly names option because every time I try to exit simdirector the program...
  12. Christian Bahr

    P3D v4 Self-defined camera in scenery?

    I've got a question. Currently I'm planning a scenery in which a camera is attached to a building. In reality, this camera takes pictures and sends the pictures taken to the website of the airfield club: Now I have modeled these cameras and would like - if possible - to attach a custom...
  13. Leonardo Moreira

    P3D v4 Best 3D Grass/shurbs place method

    Hi Guys, What is the best way to position 3d grass like the images below: I try the paint object method (3ds max), but it has a big impact on performance. TY :)
  14. sniperfull

    [RELEASED] KsimSaver free FSX / P3D auto-saving tool!

    KsimSaver is a free FSX / P3D auto-saving tool just like FSUIPC! but for free! KsimSaver is still in beta, but available for download! the program is actively being updated! here is a link KsimSaver: https://ksimulations.com/KsimSaver
  15. A

    AI aircraft carrier landings

    Gents, this is a prototype development we believe is worth sharing early: an AI aircraft landing on a moving carrier! This first small step is the result of a gradual buildup of our Carriers Extended! SDK and the skill and perseverence of Farley's relentless effort. The AI Carrier ops are being...
  16. sniperfull

    P3D v4 Errors while trying to build a C++ project using Simconnect

    i've been trying to build a project that was originally coded for 32 bit... while trying to get the code running when i selected the 64bit SimConnect.lib into the VC++ directories and Additional Include directories i got these errors while trying to build. Severity Code Description...
  17. Rotornut44

    P3D v4 MCX - No Volume Shadow? (Solved)

    Hello, I was messing around with one of my models and happened to notice that the Volume Shadow texture option in Model Converter X fails to stay set to true when I export a P3Dv4 MDL. The option does stay set when I export the P3Dv2 and FSX models. Was this option removed in P3Dv4 or is this...
  18. Christian Bahr

    P3D v4 P3Dv4 compliant Windobjects

    Hello developers. A question to the experienced developers in this forum. I would like to re-program my SODE-controlled wind turbines and wind socks to meet the P3Dv4 standard and no longer need SODE. Is it even possible to design my wind objects to be P3Dv4 SDK compliant? And if that should be...
  19. Christian Bahr

    P3D v4 3D Lights (Download)

    Hello developer! Here are 3-D lights for Prepar3D v4: This link has been removed because it is outdated. There is a newer version of the P3Dv4 3-D lights, located here in the "Rescource" section: 3-D Lights - For Prepar3Dv4 This 3-D lights library includes various 3-D lights. There are lights...
  20. Bownsy105

    P3D v4 [SOLVED] No Transparency on ground polys.

    I'm attempting to get some ground polys into P3D, however I cannot seem to get any tranprency working. (The black should be transparent) I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the...