• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

uv mapping

  1. FSMuseum

    Sketchup Texture Mapping Issues

    Hi all, I am attempting to model some very low-poly cars for use as scenery objects. Issue #1: Each car is an individual component in Sketchup for ease of copying and modifying. When entering the component (double clicking on) and then exiting the component, the texture mapping of any...
  2. C

    UV Unwrap and texturing long lines/ taxiways

    Hey guys after unwrapping one part and then using the follow active quads I still have issues getting the complete model textured the same way as I did the first part. Doing everything seperately will take days on a big airport. So there must be a better way. Any ideas or other workflows...
  3. Rotornut44

    Sketchup to Blender - UV Mapping and Model Scale Issues

    Hello all, I'm still doing the bulk of my object/building modeling in Sketchup as I am much more efficient at building simple models in it than I am with Blender, especially when it comes to buildings. I have been utilizing Blender a lot more recently for the fact that is extremely easy to...
  4. A

    Ignoring UV Mapping

    Hi, I'm a newbie doing to preliminary testing of making a model in Blender then loading to P3DV4 via MXC. In Blender I have created the model and added a Material, UV mapped and added a seamless brick texture. In Blender it looks OK. ( Please note scaling of the bricks is correct. I then...