• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

3D buildings in scenProc

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
33,617
Country
netherlands
Creating autogen buildings with scenProc is quite easy. But the autogen buildings also do have some drawbacks, mainly the fact that they need to be rectangular. Therefore it has been on the scenProc wishlist for quite a while already to be able to create MDL buildings for footprints that are hard to represent with autogen.

Actually the current scenProc version can already make simple untextured buildings with a simple roof shape. But over the last weeks I have been working on improving this logic and also making sure that textures are mapped realistic on these procedurally generated buildings. The screenshot below shows some work in progress results of that.



There are still some issues that I need to solve, but I hope to provide this update of scenProc in the not to far future. I’ll keep you posted about the progress.

Continue reading...
 
Hello Arno!

I already wanted to have a look at this feature in ScenProc after reading about it in the manual.
But it seems that ScenProc seems not to find the step "Create3DBuilding".
I am using the latest dev version from the 10.02.21.

Is it still a non-official feature?
 
works just fine here, example from most recent release
(worked in earlier releases as well!), maybe you got a typo somewhere?

1613159721543.png
 
Last edited:
Hi,

It's marked as an experimental feature now, so you need to check the option in the settings to use experimental steps.
 
I could have thought of that myself.
The tick for the Experimental Steps was not set.
Now everything works!

Thanks!
 
Creating autogen buildings with scenProc is quite easy. But the autogen buildings also do have some drawbacks, mainly the fact that they need to be rectangular. Therefore it has been on the scenProc wishlist for quite a while already to be able to create MDL buildings for footprints that are hard to represent with autogen.

Actually the current scenProc version can already make simple untextured buildings with a simple roof shape. But over the last weeks I have been working on improving this logic and also making sure that textures are mapped realistic on these procedurally generated buildings. The screenshot below shows some work in progress results of that.



There are still some issues that I need to solve, but I hope to provide this update of scenProc in the not to far future. I’ll keep you posted about the progress.

Continue reading...
Hi Arno, I'm trying to replicate the work you did in a YouTube video, but my editor doesn't look as yours, how can I get this to work?, Thanks and great work!!!
 

Attachments

  • 1.png
    1.png
    826.6 KB · Views: 152
Back
Top