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3D buildings in scenProc

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Creating autogen buildings with scenProc is quite easy. But the autogen buildings also do have some drawbacks, mainly the fact that they need to be rectangular. Therefore it has been on the scenProc wishlist for quite a while already to be able to create MDL buildings for footprints that are hard to represent with autogen.

Actually the current scenProc version can already make simple untextured buildings with a simple roof shape. But over the last weeks I have been working on improving this logic and also making sure that textures are mapped realistic on these procedurally generated buildings. The screenshot below shows some work in progress results of that.



There are still some issues that I need to solve, but I hope to provide this update of scenProc in the not to far future. I’ll keep you posted about the progress.

Continue reading...
 

MatthiasKNU

Resource contributor
Hello Arno!

I already wanted to have a look at this feature in ScenProc after reading about it in the manual.
But it seems that ScenProc seems not to find the step "Create3DBuilding".
I am using the latest dev version from the 10.02.21.

Is it still a non-official feature?
 
works just fine here, example from most recent release
(worked in earlier releases as well!), maybe you got a typo somewhere?

1613159721543.png
 
Last edited:

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

It's marked as an experimental feature now, so you need to check the option in the settings to use experimental steps.
 

MatthiasKNU

Resource contributor
I could have thought of that myself.
The tick for the Experimental Steps was not set.
Now everything works!

Thanks!
 
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