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3d exported Black

Hello guys, i'm making a scenery for Microsoft Flight simulator, well, i exported all the 3d models, and 1 of these come with somenthing strange, all black, but only in one material, i tried everything and don't solve the problem, in the MSFS sdk it's black, but in Blender it's normal, with _albedo, _comp and _normal textures working perfectly

Impossible to debug without a source file. Zip the .blend file, glTF and .bin, and the textures and attach it to a post or a personal message.
I would say check your normal vectors and also check if the you don't have black vertex colors by accidient.
Had the same problem when importing speedtree object, and it was because of black vertex color, so Arno is right!
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