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3D Gauges

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greece
Hi!
I'm designing an aircraft for the FSX. The model is nearly complete. I'm interesting to design 3D gauges and levers instead of xml working gauges. FSX Acceleration SDK gives me the tool 'Animation Manager' witch it include an animation list.
So my problem is how do they work? Is there a tutorial?
Also I can't find the 'switch_boost_cutoff'...:banghead:


regards pilotos
 
You'll still need to learn XML coding.

difference is that you model the parts, but the animation still needs to be coded with the appropriate variable, etc.

The tutorial, for a "steam gauge", is simple.

Model the part(s), tag and animate the "needle" (or whatever part) with the appropriate XML code into modeldef.xml.

Use the animation tool to associate the part with your custom animation.
 
Thanks for the answer.

OK, I will creat the gauges with xml coding. But levers, switches etc can be animating without xml, right?
For example to make the landing gear lever, I creat the object, make the animation and tagging it using the animation manager.:stirthepo
 
Thanks for the answer.

OK, I will creat the gauges with xml coding. But levers, switches etc can be animating without xml, right?
For example to make the landing gear lever, I creat the object, make the animation and tagging it using the animation manager.:stirthepo

If you look in the modeldef.xml file you'll see that everything in FSX is XML... ;)

All of the "stock animations" are pre-scripted for you, and so you merely need to use the Animation Tool and the Attachpoint Tool.
 
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