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MSFS20 3d geometry in sim with texture?

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canada
Hi, I'm pretty new to textures for models so I've got a crazy question.

I've been using Materialize to create the necessary textures for my project and find it pretty cool how it is able to create a sudo 3d structure from the various maps it creates. I was wondering if MSFS was able to create the 3d geometry in a similar way in sim?

I've got the "3d" look on a flat plane, where the snow, the light shadows and the rain all work and give it a 3d feel, but the actual geometry still flat.

Is this possible?
 
MSFS doesn't use the Height map, although you need a well-made height map to create a good Normal map, so you will get some 3D effect.
To see how the Normal map will appear in Materialize, you can create the Height map/Normal map, then remove the Height map.
 
Ah, thats too bad. it'd make some things so much easier if it did.

Adding a sudo "texture" would really add to the apparent detail in the sim. For example the ground is way too flat/smooth, so if you could apply a noise filter with some height to break it up a bit would do wonders for realism, even if its only faked.
 
Well, as I said the Normal map does this to some extent. Here's a shot of photographic textures with PBR and Normal maps made in Materialize. The light on the façade here picks out detail which is purely from the Normal map (although the panel and doors are separate geometry.)
I use Materialize for all PBR work, and tidy up the result in photoshop, to tweak metal/rough/normal surfaces which Materialize misses.
MSFSnormal.jpg
 
I was thinking more of having it bump through the ground to give it some roughness, this is roughly what i mean:


rock_bump.JPG


I did figure out how to give models some texture through normals:

dock_normal_test.JPG



Its this ugly ground killing me. I'm working on an area that doesn't have any trees, just rock, lichens, rock, moss, rock.... At ground level there isn't anything to see.

empty.JPG


btw, your models look pretty slick. Great work :D
 
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