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3D max export

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3
Country
spain
Hi all.
This is mu first thread.

I work with 3D studio Max since many years ago.

I want to make a super size mesh in Max, and then export it to FSX. The mesh is from the Cartographic Institute of Spain, and they send to me a super size photo, in many formats.

I create a nice texturing and mapping mesh in Max, and I want to export it to FSX.

It is possible to do this using SDK, SBuilder, or another aplication?

I want to make real scenerys like the Just Flight england scenerys. Is it possible?

Thanks, and forgive my english.
 
The format are dgn, dwg, dxf, shp... but, doesn´t matter, I can load the mesh in max, and then convert it to edit poly, edit mesh, edit slpine, edit patch...

It is possible to export it to FSX by sdk or another aplication?

Thank you.
 
when you say 'mesh' you are referring to a DTM? (or the shape of the terrain?....I need to clarify since this word gets used to describe everything from ground textures to landclass)

If you are wanting to update the 'shape' of the hills etc then GMax isnt what you should be using. DTM mesh in Flightsim is created by RASTER data(i.e. a greyscale image with each pixel value relating to an elevation) It is then resampled into a terrain mesh bgl using resample.exe

It is possible to create a puesdo 'DTM' using a 3D object exported from GMAX but it isnt practical for large areas. However, if this is the approach you are taking, export from GMAX as a .mdl, write a placement XML file and then compile using bglcomp.exe

Its all in the SDK documents
 
Hello.
I have a MDT (in spanish, Modelo Digital del Terreno) in dxf format. It is not made by greyscale image but a matrix of points, each point with x,y and z value.
I use Toopcal program to generate a perfect mesh from de MDT file, then i export it again to dxf. I import it in 3D Max, not gmax, and use the ortophoto to texture the mesh.
When I say mesh i mean a 3d mesh, made by points, adges and polys.

With this mesh, in 3D studio Max, can I use it to make a good escenery for FSX? using, Ez-Sceney, SDK, SbuilderX or another aplication?

I hope you understand me.

Thanks !
 
Ok yep I understand...

You "CAN" make a mesh in this way but it would only be useful/efficient if you needed to cover a very small area (say, for example a building on a mound of earth or a embankment around a building)

It isnt a true mesh....simply a 3D model representing a landform. For example, if you try to land a helicopter on it, youll fall through the model unless you also use a 'harden'

If this IS the way you want to go, simply export it like you would any other 3D model (with a placement XML file and GUID assigned in GMAX)

If you wanted to cover large area with terrain, it is usual to use the 'normal' method which is to use a raster image and resample.exe
 
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