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I have a question for you. I am working on exporting LOD information to the 3DS file format. The problem is that the format is old and has some annoying limitations. For example the part name can be 10 characters maximum.
LODs will need a name like _LOD_nnn, which uses 8 characters already. So for the remaining two I can use a number to make them unique. That works, but when exporting in GMax you get loads of warnings when an object name starts with a number.
So what is more annoying? Renaming all parts? Missing part of the LOD information? All suggestions are welcome, I want it to be as easy to use as possible.
LODs will need a name like _LOD_nnn, which uses 8 characters already. So for the remaining two I can use a number to make them unique. That works, but when exporting in GMax you get loads of warnings when an object name starts with a number.
So what is more annoying? Renaming all parts? Missing part of the LOD information? All suggestions are welcome, I want it to be as easy to use as possible.

