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3ds Max 9 problems

yes i know i got it working now i have to find out how to give the object an light effect in the night houers.

It was 1 step closer.
 
I dont know how to get an light effect in the night houers. where the object is looking like it is there from the effect is coming from i have tryed to set an effect from a nother airport but it is only the effect that light up the taxi light object was dark. se the pic it could be nice whit light like from the ebbr whit RWY light. but i thing i have to edit the texture of the lights insted of an effect.
 
Hi,

Good to hear you got one step further.

Are you planning to use night textures for the light effect at night? In that case you need to assign the night texture to the self-illuminiation slot of the FlightSimX material.

Another option is to attach an effect file of a light to the object.
 
Hi,

Good to hear you got one step further.

Are you planning to use night textures for the light effect at night? In that case you need to assign the night texture to the self-illuminiation slot of the FlightSimX material.

Another option is to attach an effect file of a light to the object.

I dont realy know i have not used gmax much i tryed to do some things as testing, i have been tryeid to attach an effect file of a light to the object but dont seems right in the simulator or shouldi say it dosent look realistic. and stil nead to get the blu light to the blu glas of the object or somting like that. so it would looks like the light was coming from the light like in the realworld.

i think it should be createt whit an night texture but dont know were to start i only got paint and that is not good so i would be hapy if some one got an idear of how i can do.
 
I think about isent it posible, to get the texture as it is default to lighting up in the night houers insted. is there maby an setting i dont know, there do it posible to show the object at night also whit collers ? if you can understand me if you se the picture the object from ebbr is the same material like in day time at night, it is only the whit light in the top there is lookking diferendt. is it posible just in my case to get the hole object shown like in the day houers.
 
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I think you can best make a night version of the texture and apply that to the self-illumination slot of the material like I wrote before. The night version of the texture has the parts that should light up bright, while the other parts are more dark.
 
Back to the SDK problem:

It seems like you tried to copy the SDK files into the autodesk folders. That is no good idea. Simply keep them where they are and add the appropriate path in 3dsmax. It's documented in the SDK manual just like Arno stated above.
 
Well now i am using gmax and i think it is also ok. 3ds max 9 is stil not working i got 14 days left and i have tryed to get it working in many ways and some say it work other say it dosent i have tyred as from the manual and copy paste that file but it stil dosen work so now Gmax is working and then i have to stay to it becaus in 14 days it dosent work any more so i dont want to work more on it. I got a bit of work the last 3 days i have been a beta tester on a Danish airport that is on its way. now i just want the light to get working so i stay and try to get an effect working in FSX. i would start an new topic and leave this! so it stops here. new topic (FSX light) so Arno now it has been moved to get it in the right topic class.
 
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