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3DS Max 3Ds Max export

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Trying to bring an old GMAX model into 3DS Max 2018 via MCX. I opened the MDL in MCX and exported the in the .x format. When I imported the x file in 3DS Max I see a model which is only one or two merged objects. See images. Any thoughts on how to preserve the modelling integrity of individual parts of the original MDL?
 

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tgibson

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Options/ObjectModel Settings/CollapseModelParts to False. But note that the MDL creation process also combines parts, so this will only get you so far.
 

tgibson

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If parts use the same material they will usually be combined. The only way I know to separate them (in GMAX) is to select the polygons desired as a separate part and Detach them. This doesn't take very long with most buildings.
 

arno

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Indeed, inside the FSX MDL format all parts with the same material are combined. So MCX will not even know that there were multiple parts in GMax and that's why they are not exported as well.
 
Messages
458
Indeed, inside the FSX MDL format all parts with the same material are combined. So MCX will not even know that there were multiple parts in GMax and that's why they are not exported as well.
Thanks Arno.

I did in the end manage to dual boot my computer for Windows 10 alongside Windows 11 so I can work on my older GMAX models which were WIP to transfer complete them and then continue with 3DSMax.
 
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