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Awhile back I had posted about having my transparencies not show up properly in FSX. I thought I would take another stab at it. First I created a simple cube in 3ds Max. Next I created a simple texture sheet in Photoshop with some outside walls that included multipane windows and a door. I created the alpha channel and used this texture in both 3ds Max for a material texture and as the source for a DDS 3 image for FSX.
Looking at the object in FSX all the panes of glass are semi-transparent and the rest of the walls and doors when view from the outside are all showing correctly. The problem is when looking at the inside walls from the outside. On one side I can see no inside walls, on the next side I can see only one inside wall, on the next I can see two inside walls and finally on the fourth side looking in I can see all three inside walls.
Am I expecting too much to be able to achieve proper transparency with only a simple box and a single material?
Regards, Mike Mann
Looking at the object in FSX all the panes of glass are semi-transparent and the rest of the walls and doors when view from the outside are all showing correctly. The problem is when looking at the inside walls from the outside. On one side I can see no inside walls, on the next side I can see only one inside wall, on the next I can see two inside walls and finally on the fourth side looking in I can see all three inside walls.
Am I expecting too much to be able to achieve proper transparency with only a simple box and a single material?
Regards, Mike Mann
