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P3D v4 3DSMAX Stuck at exporting X file

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19
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norway
As title says every single time i try and export to p3d v4 it becomes stuck at 19% and i did let it run but it runs for 8 hours straight and it dosnt finish i do have another model im working on an RV14 that exports just fine

the RV14 is 8MB big as .max file and 200MB as exported
and the YAK52 im making is around 13MB as max and 647MB as exported
i don\t think the size matters but incase
i don't get any error either the program just freezes for several hours it only happens to the YAK airplane
i have not made that airplane any diffrent than my RV and i can also not open the verify tab beacuse that also freezes the program but i can verify and export the RV14 but not the YAK
 
Can you export parts of it? Perhaps figure out which part may be causing the freeze?
 
Can you export parts of it? Perhaps figure out which part may be causing the freeze?
I managed to get it exported seems like one of the 200 buttons was mapped like instances for some reasion and not cloned atleast that seemed to fix it.

anyway do you happen to know if it's possible to load a 2d gauge like a display of fmc into 3d cockpit using modeldel.xml and use a custom fmc that was coded in c++?
i'm unsure how to proceed with this as i got a fmc mad ein c++ but how i get the display to lightup in the cockpit? as 3d gauge not a popup
 
for simplicity, to display 2D gauge on 3D model could do without modeldef.xml involved, use $texture instead, setting up panel.cfg, all programming can do in C++/XML
for 3D cockpit realism, you need modeldef.xml for interaction only then all programming are done in C++/XML, you still need $texture for displaying the gauge
 
for simplicity, to display 2D gauge on 3D model could do without modeldef.xml involved, use $texture instead, setting up panel.cfg, all programming can do in C++/XML
for 3D cockpit realism, you need modeldef.xml for interaction only then all programming are done in C++/XML, you still need $texture for displaying the gauge
Okay so what i have done so far is to animate all buttons and set it up so they do something and uv are mapped and texture applied using material editor and a few DDS files
and exported to p3d then i'm wondering where do i apply the "$texture"? i also tried to make a material named displays and and add display as texture in panel.cfg the fmc can be opened as a window but it wont display in the image am i doing something wrong?

i attached a simple image of my cockpit (many parts are hidden for the image so it looks blocky bug ignore that) if you look i got displays on the dashboard and that's where i want them to show
 

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read FSX SDK
section New Aircraft Procedures. at subsection: "Virtual Cockpit Specific Materials"
 
read FSX SDK
section New Aircraft Procedures. at subsection: "Virtual Cockpit Specific Materials"
Thanks i got it working it was pretty simple actully.
btw do you know a way to see cordinates in 3dsmax of a object only? so i can place the fmc and the screen right?
 
it depend on texture size in pixel, once texture apply to model, the coordinate depend on model texture mapping.
 
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