A
Aviasim
Guest
Before I start I want to clearly note that I am using 3ds max 9.
Basically, I have a large terminal, rectangular shape with only one floor.
This is intended for an airport I am doing which I want to release for FSX.
The modelling is fine, it's finished, but the texturing on this building is annoying, Due to the wide faces, when I unwrap the UVWs and texture them, it does not give me detail that I want, far from it, and the detail it gives would probably only just manage to be good for FS2000 or something...ie, very blury and tacky etc. I have tried many sizes, 1024, 2048 and even 4096, its still no way near as good as quality like FlyTampa or FSDT!
Here is a quick screenshot of the terminal I am talking about, please tell me and explain your best methods for texturing buildings like these to give nice quality for fsx to be nearly or as good as FSDT or FT... by the way, I will be using the render to texture feature to bake in some basic shadows to give more depth and realism, so I can not do any tiling!
Im seeing people like FSDreamTeam and Orbx, Aerosoft, Fly Tampa etc make much larger terminals than this and have awesome quality and sharpness with shadows and everything
If anyone could help me on this or point me to a direction to a place which can help, I will be very very grateful!
Basically, I have a large terminal, rectangular shape with only one floor.
This is intended for an airport I am doing which I want to release for FSX.
The modelling is fine, it's finished, but the texturing on this building is annoying, Due to the wide faces, when I unwrap the UVWs and texture them, it does not give me detail that I want, far from it, and the detail it gives would probably only just manage to be good for FS2000 or something...ie, very blury and tacky etc. I have tried many sizes, 1024, 2048 and even 4096, its still no way near as good as quality like FlyTampa or FSDT!
Here is a quick screenshot of the terminal I am talking about, please tell me and explain your best methods for texturing buildings like these to give nice quality for fsx to be nearly or as good as FSDT or FT... by the way, I will be using the render to texture feature to bake in some basic shadows to give more depth and realism, so I can not do any tiling!

Im seeing people like FSDreamTeam and Orbx, Aerosoft, Fly Tampa etc make much larger terminals than this and have awesome quality and sharpness with shadows and everything
If anyone could help me on this or point me to a direction to a place which can help, I will be very very grateful!